Leeroy, lawful male redguardian Thalmor -##---- |.....| .....@| |.{..@| - ---#- [Leeroy the Concordate Agent] St7 Dx10 Co13 In10 Wi9 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 57 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 245 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 80% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 99% Armor drop chance was reduced to 86% Tool drop chance was reduced to 71% Food drop chance was reduced to 86% Monster death drops spawned with only 96% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: spirituality (turn 12) The following skill became untrainable if you tried to train it too early: chaos spells (turn 714) The following skill became untrainable after a while: lance (turn 38038) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 56434) Items were more likely to be generated cursed by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72590 Monster spawn increase reached its maximum at turn 206300 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 534546 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: elemental (freq bonus 8) The monster species that spawned more often: undead ivy (freq bonus 24) The monster species that spawned more often: unacclimated briefcase dropout clubhauled (freq bonus 40) The monster species that spawned more often: abnormal growth (freq bonus 28) The monster species that spawned more often: irresistible warp fungus (freq bonus 20) The monster species that spawned more often: goblin awgwa (freq bonus 18) The monster species that spawned more often: Sabrina's cone-heeled combat boot (freq bonus 66) The monster species that spawned more often: Miss Schrack (freq bonus 22) The monster species that spawned more often: wounding knight (freq bonus 10) The monster species that spawned more often: insane red jack (freq bonus 11) The monster species that spawned more often: Lemmy (freq bonus 13) The monster species that spawned more often: colluded force patch (freq bonus 54) The monster species that spawned more often: random monster (freq bonus 39) The monster species that spawned more often: undershirt trapt (freq bonus 26) The monster species that spawned more often: porter blocker fungus (freq bonus 54) The monster species that spawned more often: sensation GT (freq bonus 20) The monster species that spawned more often: knurling psalmist (freq bonus 12) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 40) The monster species that spawned more often: commissioner lighten (freq bonus 36) The monster species that spawned more often: wasteland filial (freq bonus 40) The monster species that spawned more often: wing baddie (freq bonus 36) The monster trait that was more common: monsters from the Evil Variant (freq bonus 3) The monster trait that was more common: monsters that roar (freq bonus 16) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster species that never randomly spawned: mirror wort The monster species that never randomly spawned: giant horned toad The monster species that never randomly spawned: blue star The monster species that never randomly spawned: hard blue jelly The monster species that never randomly spawned: charcoal stalk The monster species that never randomly spawned: reddish force fungus The monster species that never randomly spawned: precleaning willfully The monster species that never randomly spawned: nine of diamonds The monster species that never randomly spawned: tabbed coughing unnameable blackberry The monster species that never randomly spawned: exeggcute The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 10) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 18) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 7) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 65) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 10) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 3) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 4) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 2) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 85) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 84) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this trap was always invisible: shapechange trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 2) Trap randomization happened for 1 in 314 traps Next attribute increase check would have come at turn 762 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (558) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (anachrononononaut helmet) * skullcap (dream helmet) * flack helmet (chain-aventailed helmet) * crystal helm (plumed helmet) * mining helm (poor helmet) * field helm (metal disk) * helm of safeguard (wide metal helm) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (nonexistant gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (imaginary heels) * field boots (doctor claw boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of mana (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of phase door (THE BUTTERFLY PROJECT IS A MIRACLE) scroll of standard id (KUS VOLA ZABIJEM TA) scroll of cure (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) * scroll of extra healing (ARGA NECROMUTATION GDA) * scroll of greater mana restoration (IKISIPHTHEARARACHARAEPHTHISIKE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.