Leeroy, lawful male redguardian Fencer ----- |...| |...| |..@@ ....| ----- [Leeroy the Alcor] St11 Dx12 Co6 In6 Wi9 Ch4 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: jumping You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 46 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 94% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 88% Tool drop chance was reduced to 84% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body spells (turn 48) The following skill became untrainable if you tried to train it too early: saber (turn 840) The following skill became untrainable after a while: two-handed sword (turn 24367) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 61617) Heavy curses were more common by 35% Prime curses were more common by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33525 Monster spawn increase reached its maximum at turn 162017 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 486822 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: werewaterelemental (freq bonus 120) The monster species that spawned more often: doctrine sanguine (freq bonus 12) The monster species that spawned more often: Modular Grigori (freq bonus 6) The monster species that spawned more often: mulatto midpoint addict (freq bonus 10) The monster species that spawned more often: autobahnen awkward (freq bonus 42) The monster species that spawned more often: The Babbage Analytical Engine (freq bonus 12) The monster species that spawned more often: tree beetle (freq bonus 12) The monster species that spawned more often: telephoning ball dragon (freq bonus 14) The monster species that spawned more often: holy roller coaster (freq bonus 12) The monster species that spawned more often: sexy model (freq bonus 40) The monster species that spawned more often: unstrung unpinned (freq bonus 56) The monster species that spawned more often: desire (freq bonus 30) The monster species that spawned more often: eastern mystic cat (freq bonus 24) The monster species that spawned more often: tufted asian girl (freq bonus 12) The monster species that spawned more often: petty mountain nymph (freq bonus 6) The monster species that spawned more often: luncheon leverage (freq bonus 36) The monster species that spawned more often: aggravated ogre (freq bonus 36) The monster species that spawned more often: wizened old bag (freq bonus 10) The monster species that spawned more often: cataleptic floridan shrink unpoetically paraffined nonelection (freq bonus 6) The monster species that spawned more often: Phi-oo, Selenite Administrator (freq bonus 28) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 3) The monster trait that was more common: monsters with shock resistance (freq bonus 12) The monster species that never randomly spawned: throwover cat The monster species that never randomly spawned: cockroachicus The monster species that never randomly spawned: blue mushroom The monster species that never randomly spawned: lunch thoroughbred The monster species that never randomly spawned: sheep skinned wolf The monster species that never randomly spawned: unmuffling beauish The monster species that never randomly spawned: Kristin The monster species that never randomly spawned: Tsi-puff, Selenite Professor The monster species that never randomly spawned: novice shaman The monster species that never randomly spawned: grand grue The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 15) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 165) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 32) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 20) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 15) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 9) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 4) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 7) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 75) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 3) Trap randomization happened for 1 in 837 traps Next attribute increase check would have come at turn 216 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (wok-shaped helmet) * skullcap (viking helmet) * flack helmet (engraved helmet) * crystal helm (mechanical helmet) * mining helm (padded helmet) * field helm (echo helmet) * helm of safeguard (full helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (occultism gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (flipflops) * boots of safeguard (street boots) Scrolls scroll of healing (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of mana (ODIV) scroll of phase door (R U READY) scroll of standard id (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of cure (SLEXY ROBBER NYMPHETS 2018) * scroll of extra healing (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) * scroll of greater mana restoration (SANTA CLAI) Rings ring of increase accuracy (rigged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.