Leeroy, lawful male redguardian Fencer ------------ |..........| |.......d..| |.......dd.| |..@...{d..| |.@......... ------------ [Leeroy the Alcor] St9 Dx9 Co8 In9 Wi4 Ch7 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: magic resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 16% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 53% Tool drop chance was reduced to 91% Food drop chance was reduced to 85% Monster death drops spawned with only 98% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: chaos spells (turn 11) The following skill became untrainable if you tried to train it too early: polymorphing (turn 102) The following skill became untrainable after a while: attack spells (turn 57172) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 51046) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57215 Monster spawn increase reached its maximum at turn 242315 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4783680 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: +2 em barricade (freq bonus 36) The monster species that spawned more often: death widow (freq bonus 24) The monster species that spawned more often: Aratchon (freq bonus 42) The monster species that spawned more often: pride grue (freq bonus 18) The monster species that spawned more often: adjudicated hypnotizing holograph instate (freq bonus 10) The monster species that spawned more often: defeating gallon (freq bonus 12) The monster species that spawned more often: hashishin (freq bonus 36) The monster species that spawned more often: adult leviathan (freq bonus 72) The monster species that spawned more often: drow zombie (freq bonus 20) The monster species that spawned more often: large ferret (freq bonus 16) The monster species that spawned more often: overpessimistic undiversified beadroll credential (freq bonus 20) The monster species that spawned more often: nonadhesive relentlessly (freq bonus 5) The monster species that spawned more often: wording hoorah (freq bonus 14) The monster species that spawned more often: byakhee, the star-steeds (freq bonus 48) The monster species that spawned more often: white force fungus (freq bonus 7) The monster species that spawned more often: trap expert (freq bonus 32) The monster species that spawned more often: flying stone giant (freq bonus 36) The monster species that spawned more often: vice (freq bonus 12) The monster species that spawned more often: undead fish (freq bonus 27) The monster species that spawned more often: stoning monster (freq bonus 36) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 12) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster species that never randomly spawned: entitling showery The monster species that never randomly spawned: reaper force patch The monster species that never randomly spawned: shreveport shoal The monster species that never randomly spawned: drowned dead one The monster species that never randomly spawned: crater spore The monster species that never randomly spawned: dim ray The monster species that never randomly spawned: army dwarf The monster species that never randomly spawned: cerulean growth The monster species that never randomly spawned: painfully conked The monster species that never randomly spawned: blank mold The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 15) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 15) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 16) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 58) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 1) Trap randomization happened for 1 in 92 traps Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (419) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (echo helmet) * skullcap (orange visored helmet) * flack helmet (post-nuclear helmet) * crystal helm stone (rubynus helmet) * mining helm (dream helmet) * field helm (inkcoat helmet) * helm of safeguard (eternal helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (multilinguitis gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (living boots) * boots of safeguard (steel toed boots) Scrolls scroll of healing (AMGEMS SLAK) scroll of mana (FUS RO DAH) scroll of phase door (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of standard id (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of cure (IUSTIO QUE PIS) * scroll of extra healing (JE SUIS COVFEFE) * scroll of greater mana restoration (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) Rings ring of increase accuracy (jade) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.