Leeroy, lawful male redguardian Fencer ----- |...| |.... +.@.| |@..| --.-- [Leeroy the Alcor] St11 Dx12 Co9 In11 Wi6 Ch4 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: psi resistance You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 34 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 79% Tool drop chance was reduced to 81% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 25% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1) The following skill became untrainable if you tried to train it too early: body spells (turn 247) The following skill became untrainable after a while: occult spells (turn 63990) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 60842) Heavy curses were more common by 51% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71857 Monster spawn increase reached its maximum at turn 197490 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 522399 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: trove (freq bonus 3) The monster color that was spawned more often: orange (freq bonus 6) The monster species that spawned more often: sticky mushroom (freq bonus 10) The monster species that spawned more often: silver hulk (freq bonus 8) The monster species that spawned more often: giant trapdoor spider (freq bonus 4) The monster species that spawned more often: furious force patch (freq bonus 20) The monster species that spawned more often: goblin wizard (freq bonus 24) The monster species that spawned more often: giant blue frog (freq bonus 10) The monster species that spawned more often: washier ursa (freq bonus 90) The monster species that spawned more often: Vilea's sister (freq bonus 5) The monster species that spawned more often: orc king (freq bonus 10) The monster species that spawned more often: package chomping (freq bonus 10) The monster species that spawned more often: laten warp fungus (freq bonus 24) The monster species that spawned more often: original japanese lord (freq bonus 60) The monster species that spawned more often: tree stalk (freq bonus 6) The monster species that spawned more often: deformed cat (freq bonus 16) The monster species that spawned more often: undead convict (freq bonus 9) The monster species that spawned more often: stone snake (freq bonus 12) The monster species that spawned more often: agent black stalk (freq bonus 16) The monster species that spawned more often: alien flower (freq bonus 5) The monster species that spawned more often: EQ Kchief (freq bonus 24) The monster species that spawned more often: grandpa (freq bonus 27) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 8) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster species that never randomly spawned: sludge stalk The monster species that never randomly spawned: purple dragon The monster species that never randomly spawned: insane nymph The monster species that never randomly spawned: mimic The monster species that never randomly spawned: lubricating angola The monster species that never randomly spawned: shapelessly sacrificed The monster species that never randomly spawned: gnoll matriarch The monster species that never randomly spawned: bust supersecret advice rifling unverified bosoming The monster species that never randomly spawned: purulence rejudging The monster species that never randomly spawned: big bill The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 13) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 6) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 12) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 20) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 8) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 11) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 7) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 16) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: longing stone (gray) The RNG hath decreed that this item was always generated cursed: anti training stone (gray) The RNG hath decreed that this item was always generated cursed: uncalled stone (gray) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 1) Trap randomization happened for 1 in 71 traps Trap difficulty was increased by 42 Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (518) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (narrow helmet) * skullcap (water-pipe helmet) * flack helmet (wide conical hat) * crystal helm (guzzle helmet) * mining helm (scuba helmet) * field helm (less helmet) * helm of safeguard (ruined helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (parked gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (stroking boots) * boots of safeguard (worn-out sneakers) Scrolls scroll of healing (ITAINO ITAINO TONDEKE) scroll of mana (PERFORATORUP AS SKY) scroll of phase door (ULTRASLOWASS) scroll of standard id (ERHEBOLUNGSFAHRT) scroll of cure (DARONG PLEYBECK HOT Q TU RITARN HIRI) * scroll of extra healing (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) * scroll of greater mana restoration (ENEEDMORECOFFEE) Rings ring of increase accuracy (fighters guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.