Leeroy, lawful male redguardian Thalmor ----------- |.........|###########,----- @ |....{.....,,,,,,,,,,,,-...| #,####### |.........|########,,#,|...|####,,,,,#,########,#--------- |.........| ###,,## |...|,^,,,,,,,,#,,,,,,,,@@@KKK....| |.........| #,,,###,|.<.|#########,######,,### KKK.>..| ----------- #,####,,-----#########,# ....$| -------- #,###,,,,,,,,,,,,,,,,,`# ------ |..*.`.|##########################,,,,,################# |`.*...-,,,,,,,,,,,,,,,,,,,,,,,,,,,##### |`.....|###--------------######,#### -------- |............|######,# |............-,,,,,,,# |............|######## -------------- [Leeroy the Whitegold Ambassador] St10 Dx18 Co10 In7 Wi13 Ch8 ThaRedMalLaw Dlvl:2 $31 HP0(49) Pw38(38) AC1 Exp4 T1026 Ftd Par Latest messages The soldier hits you! [-10 -> 7] Warning: HP low! You regain consciousness. You faint from lack of food. The soldier thrusts his knife. The soldier just misses! The soldier thrusts his knife. The soldier just misses! The Kop Kommissioner wields a rubber hose {8}! The rubber hose welds itself to the Kop Kommissioner's hand! The soldier thrusts his knife. The soldier hits you! [-3 -> 5] Warning: HP low! The Kop Kommissioner tries to wield a bow {12}. The Kop Kommissioner's rubber hose is welded to his hand! The soldier thrusts his knife. The soldier hits you! You die... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: cold resistance You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 30% Weapon drop chance was reduced to 78% Tool drop chance was reduced to 88% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: occult spells (turn 5) The following skill became untrainable if you tried to train it too early: dart (turn 60) The following skill became untrainable after a while: implants (turn 44069) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 78950) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 68925 Monster spawn increase reached its maximum at turn 144246 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2797898 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: Eddie (freq bonus 10) The monster species that spawned more often: second base xorn (freq bonus 7) The monster species that spawned more often: elven turret (freq bonus 8) The monster species that spawned more often: Miki Onimaru (freq bonus 6) The monster species that spawned more often: hobbit king (freq bonus 24) The monster species that spawned more often: dim growth (freq bonus 30) The monster species that spawned more often: steel minotaur (freq bonus 30) The monster species that spawned more often: scary monster (freq bonus 24) The monster species that spawned more often: snore wort (freq bonus 42) The monster species that spawned more often: kohag sephirah (freq bonus 20) The monster species that spawned more often: shimmerfly (freq bonus 16) The monster species that spawned more often: +1 ed wall (freq bonus 5) The monster species that spawned more often: ghey wolf (freq bonus 30) The monster species that spawned more often: five-headed hydra (freq bonus 30) The monster species that spawned more often: crazed goblin (freq bonus 42) The monster species that spawned more often: Orkus (freq bonus 7) The monster species that spawned more often: vile sewer pygmy (freq bonus 8) The monster species that spawned more often: reintroduction betta (freq bonus 18) The monster species that spawned more often: small stone troll (freq bonus 24) The monster species that spawned more often: overthrowing whisky (freq bonus 15) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster species that never randomly spawned: pile of creeping gold coins The monster species that never randomly spawned: null force fungus The monster species that never randomly spawned: Kop Kleever The monster species that never randomly spawned: pegachuck The monster species that never randomly spawned: topaz missingno The monster species that never randomly spawned: sword lich The monster species that never randomly spawned: mindless fat girl The monster species that never randomly spawned: color out of space The monster species that never randomly spawned: annoying fish The monster species that never randomly spawned: nonproliferation stardom The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 6) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 7) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 3) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 3) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 32) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 7) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 11) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: noob pollax ((null)) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 4) Trap randomization happened for 1 in 727 traps Next attribute increase check would have come at turn 3027 Strength training was 8 Dexterity training was 0 Wisdom training was 4 Constitution training was 11 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-2) You had not decided on your sexuality yet You were being chased by the kops. (4367) You were prevented from having speed (0) You saw invisible You had infravision You had -696 points of nutrition remaining You regenerated mana You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 91% Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(132) invoke deity 4 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer stone (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (echo helmet) * skullcap (precious helmet) * flack helmet (aluminium helmet) * crystal helm (engraved helmet) * mining helm (narrow helmet) * field helm (covered helmet) * helm of safeguard (sages helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (covered pair of gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (profiled boots) * boots of safeguard (sputa boots) Scrolls scroll of healing (ITS GRUNTHACK ALL OVER AGAIN) scroll of mana (JUFFO WUP) scroll of phase door (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of standard id (GHOTI) scroll of cure (ZELGO MER) * scroll of extra healing (YERXA) * scroll of greater mana restoration (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) scroll of teleportation called teleport? (ATTACK BY THROW A GOLD COIN) Spellbooks spellbook of dig (patterned) Potions potion called freeze (tasteless) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 11 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Basic) (13 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (29 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (22 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...