Leeroy, lawful male redguardian Thalmor ----------- ------------- |........@..............| |H......@...............| |.......................+ |.......................| ------------------------- [Leeroy the Concordate Agent] St4 Dx6 Co7 In9 Wi11 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: displacement You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 16 Musable item generation frequency had a negative bias of 13% Amulet drop chance was reduced to 27% Implant drop chance was reduced to 90% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 96% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: riding (turn 368) The following skill became untrainable after a while: flail (turn 15638) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 15067) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49287 Monster spawn increase reached its maximum at turn 383825 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1601670 The monster class that cannot be genocided was vampire The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: dark gray mold (freq bonus 24) The monster species that spawned more often: red hot ride (freq bonus 6) The monster species that spawned more often: birdcage aplomb gamesome uppity (freq bonus 20) The monster species that spawned more often: +4 el cutoff (freq bonus 8) The monster species that spawned more often: caravansary profferer (freq bonus 18) The monster species that spawned more often: Nazgul (freq bonus 5) The monster species that spawned more often: Hanno (freq bonus 20) The monster species that spawned more often: civilian repainted (freq bonus 8) The monster species that spawned more often: contamination mold (freq bonus 12) The monster species that spawned more often: edgy force fungus (freq bonus 6) The monster species that spawned more often: porter radioactive vortex (freq bonus 12) The monster species that spawned more often: till starlike (freq bonus 40) The monster species that spawned more often: Vorlon missile (freq bonus 36) The monster species that spawned more often: nutritionist missilry (freq bonus 16) The monster species that spawned more often: lava nymph (freq bonus 10) The monster species that spawned more often: +3 nd barrier (freq bonus 24) The monster species that spawned more often: waiver sateen (freq bonus 16) The monster species that spawned more often: violet draconian (freq bonus 40) The monster species that spawned more often: integral mold (freq bonus 7) The monster species that spawned more often: betokened deprecate (freq bonus 12) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 4) The monster species that never randomly spawned: foozle anchor The monster species that never randomly spawned: murderer The monster species that never randomly spawned: bewitched maia The monster species that never randomly spawned: undead diver The monster species that never randomly spawned: skylab renegade The monster species that never randomly spawned: mash ogre lord The monster species that never randomly spawned: large bat The monster species that never randomly spawned: Fierna The monster species that never randomly spawned: atavistic smuggled The monster species that never randomly spawned: deceiving warp fungus The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 9) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 18) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 13) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 5) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 5) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 10) Trap randomization happened for 1 in 40 traps Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (284) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (brick helmet) * skullcap (poor helmet) * flack helmet (full helmet) * crystal helm (bug-tracking helmet) * mining helm (transversal helmet) * field helm (arduous helmet) * helm of safeguard (crested helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (cuddly gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (spooky boots) * boots of safeguard (roller boots) Scrolls scroll of healing (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of mana (MANANNANMACLIR) scroll of phase door (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of standard id (SLARSHING HARD HAMME DEFENCE LOWED) scroll of cure (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) * scroll of extra healing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) * scroll of greater mana restoration (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.