Leeroy, lawful male redguardian Thalmor -------- |....@@| |......+ |......| -------- [Leeroy the Concordate Agent] St6 Dx8 Co11 In12 Wi7 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: slow digestion You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 30% Tool drop chance was reduced to 75% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 75% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: broadsword (turn 29) The following skill became untrainable if you tried to train it too early: implants (turn 28) The following skill became untrainable after a while: two-handed weapons (turn 31402) The following skill couldn't be trained before a certain turn number is reached: knife (turn 45909) Heavy curses were more common by 53% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 18306 Monster spawn increase reached its maximum at turn 84347 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 343308 The monster class that cannot be genocided was centaur The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: crimson colony (freq bonus 12) The monster species that spawned more often: red devil (freq bonus 36) The monster species that spawned more often: strickled fluttering (freq bonus 36) The monster species that spawned more often: toxic force fungus (freq bonus 6) The monster species that spawned more often: Faerinaal (freq bonus 14) The monster species that spawned more often: mulfach sephirah (freq bonus 168) The monster species that spawned more often: passion motlier (freq bonus 108) The monster species that spawned more often: rnged monster (freq bonus 24) The monster species that spawned more often: contamination bulb (freq bonus 14) The monster species that spawned more often: alienee bowling (freq bonus 16) The monster species that spawned more often: yellow spore (freq bonus 10) The monster species that spawned more often: chief monkey (freq bonus 7) The monster species that spawned more often: relight raiding (freq bonus 6) The monster species that spawned more often: edgy warp fungus (freq bonus 18) The monster species that spawned more often: faunungol (freq bonus 48) The monster species that spawned more often: minotaur vore (freq bonus 12) The monster species that spawned more often: insectoatl (freq bonus 6) The monster species that spawned more often: plasma cloud (freq bonus 5) The monster species that spawned more often: chastest gizmo (freq bonus 72) The monster species that spawned more often: wimp-imp (freq bonus 40) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster species that never randomly spawned: affording polynesian The monster species that never randomly spawned: nuckelavee The monster species that never randomly spawned: teethfish The monster species that never randomly spawned: Mokona the Moogle The monster species that never randomly spawned: ember thrall The monster species that never randomly spawned: pink growth The monster species that never randomly spawned: pesky mind sucker The monster species that never randomly spawned: falling ball dragon The monster species that never randomly spawned: flying bunch of counterfeit cash The monster species that never randomly spawned: null zombie The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 45) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 3) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 56) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 8) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 60) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 3) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 15) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 32) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 2) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 3) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 7) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 9) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 14) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this trap was always invisible: farting web The RNG hath decreed that this trap was generated more often: Only percentapercents can go there! (freq bonus 2) Trap randomization happened for 1 in 810 traps Next attribute increase check would have come at turn 1958 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (581) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (hydra helmet) * skullcap (radiant helmet) * flack helmet (transversal helmet) * crystal helm (grunter helmet) * mining helm (crested helmet) * field helm (resounding helmet) * helm of safeguard (weeping helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (black gloves) * commander gloves (camouflage patterned gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (ballet heels) * boots of safeguard (feelgood heels) Scrolls scroll of healing (CRAPPITY CRAP) scroll of mana (ATTACC PROTECC WHACC SUCC) scroll of phase door (SGURDNOEDAMTONSAWEMAGSIHT) scroll of standard id (COVERED VILE DISAPPER) scroll of cure (VIRUS INFECTION DETECTED) * scroll of extra healing (MULEPUPUSCHE A BIG ONE) * scroll of greater mana restoration (LAST OF MY RACE BECAUSE IT SUCKS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.