Leeroy, lawful male redguardian Thalmor ----- |.(.| |...| +.@.| ---@- [Leeroy the Concordate Agent] St11 Dx10 Co7 In11 Wi12 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: displacement You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 80% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 46% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: form VIII (Wedi) The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: protection spells (turn 2) The following skill became untrainable if you tried to train it too early: crossbow (turn 784) The following skill became untrainable after a while: sexy flats (turn 33512) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 14763) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40386 Monster spawn increase reached its maximum at turn 71546 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1309165 The monster class that cannot be genocided was giant humanoid Today, this monster class was always generated invisible: kobold The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: crimson wort (freq bonus 6) The monster species that spawned more often: white walker (freq bonus 12) The monster species that spawned more often: eldritch mold (freq bonus 4) The monster species that spawned more often: caret barbing taping unrevoked impossible (freq bonus 16) The monster species that spawned more often: skeleton (freq bonus 24) The monster species that spawned more often: newt (freq bonus 4) The monster species that spawned more often: ooze dragon (freq bonus 4) The monster species that spawned more often: ounce scanning hemispherical (freq bonus 30) The monster species that spawned more often: werewedgesandal (freq bonus 16) The monster species that spawned more often: concussed steamering (freq bonus 12) The monster species that spawned more often: steel fly (freq bonus 6) The monster species that spawned more often: ghetto warp fungus (freq bonus 8) The monster species that spawned more often: mountain nymph (freq bonus 60) The monster species that spawned more often: ferrous beam (freq bonus 5) The monster species that spawned more often: werewolf (freq bonus 12) The monster species that spawned more often: complacency outworker (freq bonus 20) The monster species that spawned more often: lesser maia (freq bonus 6) The monster species that spawned more often: group gnome lord (freq bonus 8) The monster species that spawned more often: malicious leprechaun (freq bonus 4) The monster species that spawned more often: fast beam (freq bonus 8) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster species that never randomly spawned: petty migo drone The monster species that never randomly spawned: egging power The monster species that never randomly spawned: star dragon The monster species that never randomly spawned: dent golem The monster species that never randomly spawned: tender asian girl The monster species that never randomly spawned: spirit bear The monster species that never randomly spawned: reschedule traipsed irreproachable redheaded exec uninvited shimmed aplenty The monster species that never randomly spawned: batching abase juan quickening The monster species that never randomly spawned: fungoid growth The monster species that never randomly spawned: master mind flayer The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 6) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 7) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 10) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 14) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 39) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 14) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 6) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 11) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 2) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 4) Trap randomization happened for 1 in 607 traps Trap difficulty was increased by 32 Next attribute increase check would have come at turn 1170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (197) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rubynus helmet) * sedge hat (complete helmet) * skullcap (golden helmet) * flack helmet (narrow helmet) * crystal helm (brick helmet) * mining helm (crazy helmet) * field helm (space helmet) * helm of safeguard (grunter helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (dusty gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (side gore boots) * boots of safeguard (torn boots) Scrolls scroll of healing (TRY HARD) scroll of mana (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of phase door (WAMUU) scroll of standard id (SKYB) scroll of cure (HM MINUS 1R) * scroll of extra healing (ECNETOPINMO) * scroll of greater mana restoration (YOUR INSIDE IS MADE OF MUD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.