Leeroy, lawful male redguardian Thalmor --.--- +¯@..| |{.@.| |....| |..... |....| ------ [Leeroy the Concordate Agent] St11 Dx9 Co15 In7 Wi5 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: full nutrients You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 94% Wand drop chance was reduced to 93% Implant drop chance was reduced to 89% Potion drop chance was reduced to 76% Armor drop chance was reduced to 95% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: occult spells (turn 16) The following skill became untrainable if you tried to train it too early: occult spells (turn 168) The following skill became untrainable after a while: divination spells (turn 49856) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 47256) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84880 Monster spawn increase reached its maximum at turn 130536 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 879368 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: lecturer (freq bonus 9) The monster species that spawned more often: drow rogue (freq bonus 8) The monster species that spawned more often: nexus chicken (freq bonus 18) The monster species that spawned more often: ixitxachitl priest (freq bonus 10) The monster species that spawned more often: queevolt (freq bonus 8) The monster species that spawned more often: interval unriper duplication (freq bonus 18) The monster species that spawned more often: drollest sixth (freq bonus 18) The monster species that spawned more often: bastard ant (freq bonus 72) The monster species that spawned more often: stone soup mummy (freq bonus 9) The monster species that spawned more often: dryad (freq bonus 12) The monster species that spawned more often: autofarm black pudding (freq bonus 8) The monster species that spawned more often: forgotten boomer (freq bonus 8) The monster species that spawned more often: elder orange dragon (freq bonus 18) The monster species that spawned more often: drakee (freq bonus 40) The monster species that spawned more often: moon-elf (freq bonus 9) The monster species that spawned more often: proscenia sludgy propitiate (freq bonus 10) The monster species that spawned more often: adult mantidragon (freq bonus 24) The monster species that spawned more often: wereastralelemental (freq bonus 6) The monster species that spawned more often: preteen recidivism (freq bonus 24) The monster species that spawned more often: greater fart elemental (freq bonus 8) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 12) The monster species that never randomly spawned: space bat The monster species that never randomly spawned: volareon The monster species that never randomly spawned: Multiplar Grigori The monster species that never randomly spawned: large snake The monster species that never randomly spawned: Agrat-bat-mahlaht, Princess of Ice The monster species that never randomly spawned: Naberius The monster species that never randomly spawned: astrodome driftage The monster species that never randomly spawned: land dragon The monster species that never randomly spawned: skunk girl The monster species that never randomly spawned: agent black force patch The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 30) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 15) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 10) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 6) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 9) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 12) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 96) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 14) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 44) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: meltem trap (freq bonus 3) Trap randomization happened for 1 in 477 traps Next attribute increase check would have come at turn 466 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (463) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (secret helmet) * skullcap (filtered helmet) * flack helmet (rural helmet) * crystal helm (meteoric helmet) * mining helm (masked helmet) * field helm (wok-shaped helmet) * helm of safeguard stone (gemmed helmet) * war hat (speechpipe helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (old gloves) * commander gloves (demolition gloves) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (doctor claw boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (A WINNER IS YOU) scroll of mana (PERQUE SON ELS MESTRES) scroll of phase door (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) scroll of standard id (THE AAAAASSIE) scroll of cure (HALLS OF MANDOS) * scroll of extra healing (NEJZINITE EBAD NADVOR E LADNO) * scroll of greater mana restoration (QUESTION MARK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.