Leeroy, lawful male albae Fighter ------ ..... |f@- |..| +..- |.. ---- [Leeroy the Mercury] St17 Dx15 Co16 In8 Wi7 Ch9 FigAlbMalLaw Dlvl:1 $0 HP21(21) Pw12(12) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 79% Implant drop chance was reduced to 90% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 91% Tool drop chance was reduced to 84% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: attack spells (turn 24) The following skill became untrainable if you tried to train it too early: shield (turn 46) The following skill became untrainable after a while: divination spells (turn 52754) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 40642) Items were more likely to be generated cursed by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36811 Monster spawn increase reached its maximum at turn 136466 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1540908 The monster class that cannot be genocided was trove The monster class that was spawned more often: elemental (freq bonus 5) The monster species that spawned more often: petty ice toad (freq bonus 28) The monster species that spawned more often: beige warp fungus (freq bonus 12) The monster species that spawned more often: drydrip colony (freq bonus 36) The monster species that spawned more often: venom blob (freq bonus 6) The monster species that spawned more often: salvageable wast (freq bonus 24) The monster species that spawned more often: mouthpart blobbed overinvest (freq bonus 7) The monster species that spawned more often: sterilely coercible (freq bonus 28) The monster species that spawned more often: mean force fungus (freq bonus 18) The monster species that spawned more often: cheeping poultice (freq bonus 66) The monster species that spawned more often: inertia force fungus (freq bonus 24) The monster species that spawned more often: Ymir the Original Giant (freq bonus 14) The monster species that spawned more often: sherbert graceful (freq bonus 16) The monster species that spawned more often: microscope massage acidly stripteasing wrath (freq bonus 7) The monster species that spawned more often: surikus sephirah (freq bonus 28) The monster species that spawned more often: sparkling wort (freq bonus 40) The monster species that spawned more often: defunct etiolated (freq bonus 44) The monster species that spawned more often: flesh archer (freq bonus 22) The monster species that spawned more often: honeymooned macerating (freq bonus 16) The monster species that spawned more often: ultra jabberwock (freq bonus 8) The monster species that spawned more often: tear colony (freq bonus 21) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster species that never randomly spawned: thick jumping jellyfish The monster species that never randomly spawned: forded detained stylishly The monster species that never randomly spawned: uncreating clayier The monster species that never randomly spawned: intrinsic eating permamimic The monster species that never randomly spawned: everchanging star The monster species that never randomly spawned: ultra cockroach The monster species that never randomly spawned: chloroform penetrator The monster species that never randomly spawned: ancient yellow dragon The monster species that never randomly spawned: cosier hookworm chirographic The monster species that never randomly spawned: ice warp fungus The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 10) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 36) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 56) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 2) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 10) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 9) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 11) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 3) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this trap was always invisible: orange spell trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 8) Trap randomization happened for 1 in 991 traps Next attribute increase check would have come at turn 409 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (180) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (breath control helmet) * sedge hat (cloudy helmet) * skullcap (rotating helmet) * flack helmet (gray helmet) * crystal helm (metal disk) * mining helm (anachrononononaut helmet) * field helm (radiant helmet) * helm of safeguard (yellow helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (sensor gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (feelgood heels) * field boots (platform boots) * boots of safeguard (pink sneakers) Scrolls scroll of identify (ATTACK BY POLYGONAL) scroll of mana (ALERT CREEPS HOT ASS) scroll of scare monster (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of healing (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of phase door (AND LIKE ALWAYS DEAD) scroll of standard id (ABOR EFECTOR) scroll of cure (CDESIGN PROPONENTSIST) * scroll of extra healing (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) * scroll of greater mana restoration (GRAYSWANDIR MORE LIKE GAYSWANDIR) Wands wand of polymorph (gossamer) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.