Leeroy, lawful male redguardian Thalmor --- |@| -@- ..... ---.--- |.| -.- [Leeroy the Concordate Agent] St10 Dx10 Co12 In8 Wi15 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: psi resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 431 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 194 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 85% Potion drop chance was reduced to 83% Armor drop chance was reduced to 87% Tool drop chance was reduced to 97% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: unicorn horn (turn 7) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 108) The following skill became untrainable after a while: general combat (turn 53947) The following skill couldn't be trained before a certain turn number is reached: searching (turn 62287) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49450 Monster spawn increase reached its maximum at turn 130998 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1723045 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster species that spawned more often: houou (freq bonus 18) The monster species that spawned more often: cheetah man (freq bonus 14) The monster species that spawned more often: reduplicative bunsen (freq bonus 16) The monster species that spawned more often: acid mage (freq bonus 30) The monster species that spawned more often: skeleton warrior (freq bonus 30) The monster species that spawned more often: thematic air elemental (freq bonus 8) The monster species that spawned more often: alien warrior (freq bonus 30) The monster species that spawned more often: signaller spoilage (freq bonus 8) The monster species that spawned more often: side stabilized gelt afire unsteadiest (freq bonus 33) The monster species that spawned more often: flying bunch of counterfeit cash (freq bonus 16) The monster species that spawned more often: hold scruff (freq bonus 10) The monster species that spawned more often: herpetology confining (freq bonus 60) The monster species that spawned more often: cloak permamimic (freq bonus 42) The monster species that spawned more often: gazer horror (freq bonus 30) The monster species that spawned more often: young adult shimmering dragon (freq bonus 72) The monster species that spawned more often: aklash (freq bonus 10) The monster species that spawned more often: night orc (freq bonus 18) The monster species that spawned more often: dwarf firemage (freq bonus 6) The monster species that spawned more often: K2 beholder (freq bonus 18) The monster species that spawned more often: repinning examination (freq bonus 30) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 6) The monster trait that was more common: monsters that buzz (freq bonus 5) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 6) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster species that never randomly spawned: large freezing sphere The monster species that never randomly spawned: gheleon The monster species that never randomly spawned: rocket turret The monster species that never randomly spawned: dark force fungus The monster species that never randomly spawned: embezzlement nolo weiner The monster species that never randomly spawned: topaz missingno The monster species that never randomly spawned: miniskirter The monster species that never randomly spawned: forgotten snake The monster species that never randomly spawned: Firingnir The monster species that never randomly spawned: briefest fertilizable repassed totalitarianism orange The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: distorted grimace (gas mask) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 291) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 18) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 10) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 5) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 13) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 6) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 68) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 6) Trap randomization happened for 1 in 256 traps Next attribute increase check would have come at turn 153 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (228) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (secret helmet) * skullcap (mechanical helmet) * flack helmet (kitchen hat) * crystal helm (padded helmet) * mining helm (meteoric helmet) * field helm (complete helmet) * helm of safeguard (weeping helmet) * war hat (post-nuclear helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (cuddly gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (failuncap shoes) * boots of safeguard (battle boots) Scrolls scroll of healing (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of mana (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of phase door (APOFFEA BUTT) scroll of standard id (R U READY) scroll of cure (ULTRA BPLUSK ROUND 2) * scroll of extra healing (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) * scroll of greater mana restoration (HI BILLY MAZE HERE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.