Leeroy, lawful male redguardian Thalmor --- -- .. #.| ## #.. ##..| #......@@..| -------.---- [Leeroy the Concordate Agent] St8 Dx5 Co9 In7 Wi6 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 9% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 51% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 65% Tool drop chance was reduced to 61% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: long sword (turn 1) The following skill became untrainable if you tried to train it too early: shield (turn 2268) The following skill became untrainable after a while: two-weapon combat (turn 61254) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 51828) Sticky curses were more common by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25720 Monster spawn increase reached its maximum at turn 386294 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1567018 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: kancho assassin (freq bonus 9) The monster species that spawned more often: death leprechaun (freq bonus 6) The monster species that spawned more often: cursor nymph (freq bonus 12) The monster species that spawned more often: Officer Sergeant (freq bonus 12) The monster species that spawned more often: aggravated star (freq bonus 12) The monster species that spawned more often: enhanced chicken (freq bonus 16) The monster species that spawned more often: ventilation lagoon (freq bonus 16) The monster species that spawned more often: giant ebony scorpion (freq bonus 14) The monster species that spawned more often: loud patch (freq bonus 8) The monster species that spawned more often: rooty (freq bonus 16) The monster species that spawned more often: rush art (freq bonus 3) The monster species that spawned more often: mining site dragon (freq bonus 12) The monster species that spawned more often: green dragon (freq bonus 18) The monster species that spawned more often: glowing fungus (freq bonus 16) The monster species that spawned more often: wolf (freq bonus 10) The monster species that spawned more often: basswood zinkify fiasco questioning (freq bonus 4) The monster species that spawned more often: Noemi (freq bonus 6) The monster species that spawned more often: great dome of perplexity (freq bonus 16) The monster species that spawned more often: overtiring harlequin (freq bonus 6) The monster species that spawned more often: 50 foot woman (freq bonus 8) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 3) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 10) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 8) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 8) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster species that never randomly spawned: teskill vortex The monster species that never randomly spawned: jumping jellyfish The monster species that never randomly spawned: Undead Keelhauler The monster species that never randomly spawned: gomi worker The monster species that never randomly spawned: radioactive jelly The monster species that never randomly spawned: will-o-the-wisp The monster species that never randomly spawned: egoistical erratically piscatorial forensically The monster species that never randomly spawned: dull colony The monster species that never randomly spawned: dwarven wizard The monster species that never randomly spawned: Officer Katcher The monster class that always generated with extra speed: ghost The monster class that more likely to generate with musable stuff: fungus or mold The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 24) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 3) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 3) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 20) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: satatue trap (freq bonus 30) Trap randomization happened for 1 in 724 traps Next attribute increase check would have come at turn 273 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (234) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (steel helmet) * skullcap (middle-earth helmet) * flack helmet (complete helmet) * crystal helm (crested helmet) * mining helm (mechanical helmet) * field helm (cloudy helmet) * helm of safeguard (horned helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (spiky gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (yellow sneakers) * boots of safeguard (winter stilettos) Scrolls scroll of healing (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of mana (USED UP A NONPAID SHOP ITEM) scroll of phase door (LETS KEEP THIS TO WASHSELVES) scroll of standard id (B T M M M M M) scroll of cure (DEVNULL TRIBUTE TOURNAMENT) * scroll of extra healing (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) * scroll of greater mana restoration (PALIM PALIM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.