Leeroy, lawful male redguardian Thalmor ----------- |.......... |@........| |@......... |.........| -.-.-.---+- [Leeroy the Concordate Agent] St8 Dx12 Co9 In10 Wi6 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 21% Potion drop chance was reduced to 99% Armor drop chance was reduced to 81% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: form II (Makashi) The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: spirituality (turn 47) The following skill became untrainable if you tried to train it too early: lightsaber (turn 693) The following skill became untrainable after a while: missile weapons (turn 18614) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 61997) Heavy curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57761 Monster spawn increase reached its maximum at turn 161905 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5161772 The monster class that cannot be genocided was blob The monster class that was spawned more often: vampire (freq bonus 8) The monster species that spawned more often: diastolic ideologically (freq bonus 22) The monster species that spawned more often: fuckubus (freq bonus 20) The monster species that spawned more often: bum beggar (freq bonus 36) The monster species that spawned more often: purple fungus (freq bonus 36) The monster species that spawned more often: dark ray (freq bonus 60) The monster species that spawned more often: werefloatingeye (freq bonus 40) The monster species that spawned more often: clicking force fungus (freq bonus 10) The monster species that spawned more often: creeping garnet gems (freq bonus 12) The monster species that spawned more often: eldritch ghost (freq bonus 132) The monster species that spawned more often: fluffed furled (freq bonus 20) The monster species that spawned more often: stoner (freq bonus 45) The monster species that spawned more often: skeletal horror (freq bonus 14) The monster species that spawned more often: petty cockatrice (freq bonus 36) The monster species that spawned more often: pesky undead devilfish (freq bonus 10) The monster species that spawned more often: sternly flatwise (freq bonus 20) The monster species that spawned more often: darkwood spider (freq bonus 120) The monster species that spawned more often: clay fungus (freq bonus 120) The monster species that spawned more often: art and craft annoyer (freq bonus 20) The monster species that spawned more often: animated copper statue (freq bonus 36) The monster species that spawned more often: atmospheric respirating (freq bonus 20) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 6) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster species that never randomly spawned: giant ant The monster species that never randomly spawned: domestic giant The monster species that never randomly spawned: swimming consume The monster species that never randomly spawned: animated silver statue The monster species that never randomly spawned: tirade vexer The monster species that never randomly spawned: flaymind cat The monster species that never randomly spawned: exceptional paying The monster species that never randomly spawned: domestic dragon The monster species that never randomly spawned: space wasp queen The monster species that never randomly spawned: abra The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 16) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 16) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 10) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 5) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 5) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 24) Trap randomization happened for 1 in 27 traps Next attribute increase check would have come at turn 892 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (132) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (filtered helmet) * skullcap (poor helmet) * flack helmet (tight helmet) * crystal helm (viking helmet) * mining helm (formula one helmet) * field helm (post-nuclear helmet) * helm of safeguard (inkcoat helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (awesome gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (winter boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (CONFUSION YOU FUXXOR) scroll of mana (SLASHFIQSPORKSPLACK) scroll of phase door (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of standard id (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of cure (ENSSICIBZ EDUDO) * scroll of extra healing (AKARNACHTHAS) * scroll of greater mana restoration (LIZARDS LOOKING LIKE LEPRECHAUNS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.