Leeroy, lawful male redguardian Thalmor @.| .@| --- [Leeroy the Concordate Agent] St5 Dx9 Co11 In7 Wi10 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 96% chance Potion drop chance was reduced to 90% Weapon drop chance was reduced to 33% Armor drop chance was reduced to 79% Tool drop chance was reduced to 97% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: javelin (turn 147) The following skill became untrainable if you tried to train it too early: implants (turn 125) The following skill became untrainable after a while: whip (turn 45015) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 13019) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 119210 Monster spawn increase reached its maximum at turn 150247 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3954545 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: birdcage aplomb gamesome uppity (freq bonus 8) The monster species that spawned more often: geoduck twine (freq bonus 24) The monster species that spawned more often: pious dad (freq bonus 30) The monster species that spawned more often: sustainment faultlessly (freq bonus 10) The monster species that spawned more often: blue-green force fungus (freq bonus 24) The monster species that spawned more often: spectator (freq bonus 9) The monster species that spawned more often: amnesia spore (freq bonus 5) The monster species that spawned more often: colorless fungus (freq bonus 12) The monster species that spawned more often: yellow mold (freq bonus 8) The monster species that spawned more often: semilich (freq bonus 24) The monster species that spawned more often: subscripting overlong (freq bonus 15) The monster species that spawned more often: decayed mold (freq bonus 6) The monster species that spawned more often: absent growth (freq bonus 48) The monster species that spawned more often: copper naga (freq bonus 6) The monster species that spawned more often: nonplused inc parlay (freq bonus 18) The monster species that spawned more often: cacodemon (freq bonus 16) The monster species that spawned more often: lag defense tower (freq bonus 60) The monster species that spawned more often: romdeflap (freq bonus 9) The monster species that spawned more often: Hilda's lady pump (freq bonus 56) The monster species that spawned more often: werebee (freq bonus 32) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 12) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster species that never randomly spawned: ploddingly habiliment The monster species that never randomly spawned: tear colony The monster species that never randomly spawned: serialist tottered enwombing The monster species that never randomly spawned: ace of hearts The monster species that never randomly spawned: impinging wordy The monster species that never randomly spawned: mazy hacksaw The monster species that never randomly spawned: splat tactic snowmobiler The monster species that never randomly spawned: little maud The monster species that never randomly spawned: laten warp fungus The monster species that never randomly spawned: spender tambour The monster class that more likely to generate with musable stuff: angelic being The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 47) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 104) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 15) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 10) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 2) Trap randomization happened for 1 in 843 traps Next attribute increase check would have come at turn 976 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1198) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (dream helmet) * skullcap (brick helmet) * flack helmet (golden helmet) * crystal helm (hydra helmet) * mining helm (sages helmet) * field helm (bluy helmet) * helm of safeguard (poor helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (fencing gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (noble sandals) * field boots (buffalo boots) * boots of safeguard (doctor claw boots) Scrolls scroll of healing (GOTTA IMBUE THE AMULET OF YENDOR) scroll of mana (CDESIGN PROPONENTSIST) scroll of phase door (PLUS 100 MAGIC MARKER) scroll of standard id (I CAN HAZ HP PLZ) scroll of cure (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) * scroll of extra healing (SAVE SOME POWER AFTER BEATTACK) * scroll of greater mana restoration (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.