Leeroy, lawful male albae Supermarket Cashier ----------- |.........+ |.@.......| |d........| |.........| |........F| -.-.----.-- [Leeroy the Low Worker] St6 Dx12 Co16 In5 Wi13 Ch10 SupAlbMalLaw Dlvl:1 $500 HP24(24) Pw20(20) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Supermarket Cashier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You are Leeroy, a lawful male albae Supermarket Cashier. HP: 24 (max 24) Pw 20 (max 20) AC 8 Current status effects: . # (5x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: glib combat You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 173 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 92% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 75% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 89% Tool drop chance was reduced to 36% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 71) The following skill became untrainable if you tried to train it too early: protection spells (turn 2310) The following skill became untrainable after a while: shield (turn 84670) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 23261) Heavy curses were more common by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56096 Monster spawn increase reached its maximum at turn 159251 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 942864 The monster class that cannot be genocided was trove The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: venom lord (freq bonus 15) The monster species that spawned more often: apparat fluoresced (freq bonus 30) The monster species that spawned more often: gold golem (freq bonus 18) The monster species that spawned more often: spider magus (freq bonus 20) The monster species that spawned more often: prepay bloodying (freq bonus 7) The monster species that spawned more often: furious stalk (freq bonus 27) The monster species that spawned more often: foredo abbotship (freq bonus 7) The monster species that spawned more often: anoint outdodge (freq bonus 18) The monster species that spawned more often: petro mushroom (freq bonus 36) The monster species that spawned more often: scabbily michigan (freq bonus 14) The monster species that spawned more often: porphyric hobgoblin (freq bonus 32) The monster species that spawned more often: colorful force fungus (freq bonus 21) The monster species that spawned more often: ghetto fungus (freq bonus 10) The monster species that spawned more often: criminal (freq bonus 15) The monster species that spawned more often: clockwork espion (freq bonus 21) The monster species that spawned more often: anku (freq bonus 18) The monster species that spawned more often: apolitically carolinian nonzero smegma cyclamate (freq bonus 12) The monster species that spawned more often: trash cat (freq bonus 10) The monster species that spawned more often: ovarian pinch (freq bonus 14) The monster species that spawned more often: stone-soldier (freq bonus 28) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster species that never randomly spawned: Isis The monster species that never randomly spawned: lichperor The monster species that never randomly spawned: Fanny's brand-new sneaker The monster species that never randomly spawned: porter cursed fungus The monster species that never randomly spawned: master swordsman The monster species that never randomly spawned: sorrowful gouda The monster species that never randomly spawned: large dog The monster species that never randomly spawned: Fei oh The monster species that never randomly spawned: mastughdon The monster species that never randomly spawned: azure patch The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 30) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 207) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 9) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 6) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 3) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 6) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 6) The RNG hath decreed that this item was always generated cursed: using hazard (wiseguy) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 8) Trap randomization happened for 1 in 978 traps Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You had teleportitis You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (739) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (ON TIMON TIME ON TIME) scroll of mana (LENS ALITUS) scroll of phase door (BREATH WEAPON 1 USED) scroll of standard id (PRATYAVAYAH) scroll of cure (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) * scroll of extra healing (IMOLATEING TO ATTACK ENEMY SPEE RISE) * scroll of greater mana restoration (VIA FERO DEO) Potions potion of fruit juice (thyme) potion of booze (rainbow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Supermarket Cashier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.