Leeroy, lawful male albae Justice Keeper ---- ---- Y@......| |.......| |.......| |.......| -------#- [Leeroy the Kageman] St13 Dx11 Co14 In6 Wi9 Ch11 JusAlbMalLaw Dlvl:1 $0 HP18(18) Pw19(19) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Justice Keeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Pick an object. Y an apelike creature (tame monkey called Ugga-Ugga) (base level 2) (female) Accessing Pokedex entry for monkey... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 15. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Can be seen with infravision. Can be tamed by throwing a banana. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: claw (punch, hit, etc.) - steals item 1d3, bite - ordinary physical mace - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A mace. It's quite a weak weapon, actually. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: regeneration You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 196 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 94% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 52% Tool drop chance was reduced to 33% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: crossbow (turn 240) The following skill became untrainable if you tried to train it too early: chaos spells (turn 625) The following skill became untrainable after a while: general combat (turn 24912) The following skill couldn't be trained before a certain turn number is reached: riding (turn 34973) Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48217 Monster spawn increase reached its maximum at turn 189697 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 579425 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: porphyric hobgoblin (freq bonus 40) The monster species that spawned more often: greater demonic dimensional portal (freq bonus 36) The monster species that spawned more often: thraldom sadism pedagogic (freq bonus 30) The monster species that spawned more often: amorphous stalk (freq bonus 24) The monster species that spawned more often: glowing spore (freq bonus 24) The monster species that spawned more often: imposter mortally (freq bonus 30) The monster species that spawned more often: alin cat (freq bonus 5) The monster species that spawned more often: vacuum force fungus (freq bonus 42) The monster species that spawned more often: large potion trove (freq bonus 18) The monster species that spawned more often: empire state building (freq bonus 10) The monster species that spawned more often: monographer despoilment (freq bonus 12) The monster species that spawned more often: laboratorial deservingly (freq bonus 18) The monster species that spawned more often: flay fraught (freq bonus 10) The monster species that spawned more often: nine of diamonds (freq bonus 14) The monster species that spawned more often: premonition (freq bonus 12) The monster species that spawned more often: wolfram monroe (freq bonus 12) The monster species that spawned more often: patriarch (freq bonus 6) The monster species that spawned more often: hipped backspaced (freq bonus 18) The monster species that spawned more often: scythe uppermost late (freq bonus 6) The monster species that spawned more often: great giant rat (freq bonus 36) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters with ranged thorns (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 3) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 6) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster species that never randomly spawned: axial laser The monster species that never randomly spawned: Aleax radiator The monster species that never randomly spawned: blank force patch The monster species that never randomly spawned: ugly sphere The monster species that never randomly spawned: moldy warp patch The monster species that never randomly spawned: acetic mechanizer The monster species that never randomly spawned: lite cruised The monster species that never randomly spawned: provost nonalcoholic The monster species that never randomly spawned: opposing who wolf The monster species that never randomly spawned: Hannes The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 19) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 83) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 19) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 11) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 8) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 7) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 79) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 10) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 11) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 14) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 92) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: timerun trap (freq bonus 1) Trap randomization happened for 1 in 65 traps Trap difficulty was increased by 34 Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having polymorph control (0) You recognized peaceful creatures You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Lawful Good The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (510) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (RESURRECTION) scroll of mana (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of phase door (ONE WILL NEVER KNOW IT) scroll of standard id (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) scroll of cure (SEED SHOTED AS GUN 25 TIME) * scroll of extra healing (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) * scroll of greater mana restoration (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Justice Keeper... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.