Leeroy, lawful male redguardian Thalmor ------ |....| |....| |..@@| . #..| | ..| ..$| ----- [Leeroy the Concordate Agent] St7 Dx6 Co9 In5 Wi9 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: polymorph control You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 49 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 152 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 82% Tool drop chance was reduced to 85% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: trident The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: javelin (turn 34) The following skill became untrainable if you tried to train it too early: attack spells (turn 1023) The following skill became untrainable after a while: attack spells (turn 30669) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 17342) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30975 Monster spawn increase reached its maximum at turn 180375 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2845908 The monster class that cannot be genocided was lizard The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: diarrhoeic agglutinin septupling (freq bonus 24) The monster species that spawned more often: sensei twen (freq bonus 42) The monster species that spawned more often: purple ooze (freq bonus 3) The monster species that spawned more often: Corina's special combat boot (freq bonus 30) The monster species that spawned more often: thick jumping jellyfish (freq bonus 7) The monster species that spawned more often: deformed galltrit (freq bonus 15) The monster species that spawned more often: snake elite sniper (freq bonus 14) The monster species that spawned more often: flower girl (freq bonus 27) The monster species that spawned more often: otyugh (freq bonus 4) The monster species that spawned more often: energy spore (freq bonus 15) The monster species that spawned more often: antifascist drover (freq bonus 10) The monster species that spawned more often: dural tankship (freq bonus 16) The monster species that spawned more often: preternaturally placating (freq bonus 15) The monster species that spawned more often: Doctor Maex (freq bonus 8) The monster species that spawned more often: ring trove (freq bonus 36) The monster species that spawned more often: lava stalk (freq bonus 15) The monster species that spawned more often: big potion trove (freq bonus 6) The monster species that spawned more often: flup flup (freq bonus 7) The monster species that spawned more often: pond naga hatchling (freq bonus 8) The monster species that spawned more often: stalking grandmaster lichen (freq bonus 12) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 8) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 24) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 8) The monster species that never randomly spawned: admirer irritating The monster species that never randomly spawned: id juggernaut The monster species that never randomly spawned: octon The monster species that never randomly spawned: sulfur patch The monster species that never randomly spawned: theme fox The monster species that never randomly spawned: Olog-hai berserker The monster species that never randomly spawned: rock inhabitant The monster species that never randomly spawned: chaparral reap The monster species that never randomly spawned: stonecutting water elemental The monster species that never randomly spawned: ten of spades The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 20) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 23) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 9) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 39) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 10) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 11) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 75) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 1) Trap randomization happened for 1 in 270 traps Next attribute increase check would have come at turn 787 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (790) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (golden helmet) * skullcap (cone-shaped helmet) * flack helmet (silk helmet) * crystal helm (rotating helmet) * mining helm (wide metal helm) * field helm (musical helmet) * helm of safeguard (anti-government helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (light gloves) * commander gloves (orange gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (torn boots) * boots of safeguard (jade boots) Scrolls scroll of healing (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of mana (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of phase door (ABDA) scroll of standard id (0000000000 65535 F) scroll of cure (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) * scroll of extra healing (GRAYSWANDIR MORE LIKE GAYSWANDIR) * scroll of greater mana restoration (JUGEMJUGEMGOGOUNO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.