Leeroy, lawful male albae Poison Mage -|------- |.$.....| |..@....| |..F....| --------- [Leeroy the Poison Mixer] St6 Dx12 Co7 In18 Wi6 Ch4 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. This cloak feels a little itchy. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 127 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 60% Implant drop chance was reduced to 92% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 85% Food drop chance was reduced to 91% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: attack spells (turn 10) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 70) The following skill became untrainable after a while: quarterstaff (turn 48188) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 51898) Sticky curses were more common by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33044 Monster spawn increase reached its maximum at turn 62674 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 700536 The monster class that cannot be genocided was orc The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: ruby golem (freq bonus 24) The monster species that spawned more often: noyel horse (freq bonus 12) The monster species that spawned more often: purple missingno (freq bonus 42) The monster species that spawned more often: Huginn (freq bonus 36) The monster species that spawned more often: jackal (freq bonus 6) The monster species that spawned more often: hitec stalk (freq bonus 10) The monster species that spawned more often: chm abbreviation (freq bonus 14) The monster species that spawned more often: blood witch (freq bonus 12) The monster species that spawned more often: damaged arcadian avenger (freq bonus 12) The monster species that spawned more often: domiciliary deposed (freq bonus 5) The monster species that spawned more often: river goblin (freq bonus 6) The monster species that spawned more often: greener spirit (freq bonus 10) The monster species that spawned more often: flup bat (freq bonus 14) The monster species that spawned more often: uj+]J]lUBDa (freq bonus 5) The monster species that spawned more often: healing wort (freq bonus 20) The monster species that spawned more often: water demon (freq bonus 14) The monster species that spawned more often: Nightly Kop (freq bonus 10) The monster species that spawned more often: sprint scrapper (freq bonus 84) The monster species that spawned more often: jumping tortoise (freq bonus 36) The monster species that spawned more often: evil lich (freq bonus 36) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 3) The monster species that never randomly spawned: foggy ogre The monster species that never randomly spawned: Albert The monster species that never randomly spawned: inhuman laureating The monster species that never randomly spawned: campaigned toed prerecording The monster species that never randomly spawned: whammer gnome The monster species that never randomly spawned: leocentaur chief The monster species that never randomly spawned: clockwork espion The monster species that never randomly spawned: giant potion trove The monster species that never randomly spawned: crowfeet disarticulation The monster species that never randomly spawned: acidsquirt jelly The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 19) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 13) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 6) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 35) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 8) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 88) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 10) Trap randomization happened for 1 in 775 traps Next attribute increase check would have come at turn 1405 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1060) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (long-range cloak) Scrolls scroll of identify (HALP WHY AM I SO BAD) scroll of healing (BUY C1AL1S CHEAP HERE) scroll of mana (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of phase door (AHORA HE ENCONTRADO MUNICIONES) scroll of standard id (SVDUNPX SVPXUNPX) scroll of cure (EZGAMEEZLIFE) * scroll of extra healing (SCUMHACK ROLLING FOR STAIRS) * scroll of greater mana restoration (CURASED COFFIN IS NOT A MISSPELLING) Spellbooks spellbook of confuse monster (peaceful) spellbook of protection (psionic) spellbook of cure blindness (curare-impregnated) spellbook of poison blast (leveled) Potions potion of acid (rainbow) Rings ring of free action (copper) Wands wand of poison (fir) wand of venom scattering (soft) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... You and This Is A BioHazard escaped from the dungeon with 102 points, Since you escaped early, the score list will not be checked.