Leeroy, lawful male albae Electric Mage -+---- |`...| |..d.| |...@+ ------ [Leeroy the Charger] St13 Dx13 Co9 In18 Wi10 Ch7 EleAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Unknown command '!'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: glib combat You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Book drop chance was reduced to 90% Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 54% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 97% Armor drop chance was reduced to 64% Tool drop chance was reduced to 88% Food drop chance was reduced to 95% Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: dagger (turn 4) The following skill became untrainable if you tried to train it too early: polymorphing (turn 150) The following skill became untrainable after a while: protection spells (turn 33705) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 13486) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42649 Monster spawn increase reached its maximum at turn 355309 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 323424 The monster class that cannot be genocided was archfiend Today, this monster class was always generated invisible: jelly The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: undead doom marine (freq bonus 12) The monster species that spawned more often: few accelerator monodic (freq bonus 6) The monster species that spawned more often: overeat margarine (freq bonus 9) The monster species that spawned more often: adult blood dragon (freq bonus 12) The monster species that spawned more often: netter lynching fumbling presifting (freq bonus 72) The monster species that spawned more often: supple hatchet (freq bonus 48) The monster species that spawned more often: throned because (freq bonus 4) The monster species that spawned more often: goblin caster (freq bonus 6) The monster species that spawned more often: rock troll (freq bonus 18) The monster species that spawned more often: undead korsair (freq bonus 15) The monster species that spawned more often: stocker basted (freq bonus 64) The monster species that spawned more often: opticist biennial stagnation prewarned (freq bonus 4) The monster species that spawned more often: shuffled subfamily (freq bonus 6) The monster species that spawned more often: slimy wort (freq bonus 20) The monster species that spawned more often: lava force patch (freq bonus 4) The monster species that spawned more often: death watch beetle (freq bonus 3) The monster species that spawned more often: sucker colony (freq bonus 3) The monster species that spawned more often: jumping shock eel (freq bonus 9) The monster species that spawned more often: razor beast (freq bonus 24) The monster species that spawned more often: porter dementia vortex (freq bonus 48) The monster trait that was more common: monsters that count as hobbit (freq bonus 48) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 6) The monster trait that was more common: monsters that have sting attacks (freq bonus 7) The monster species that never randomly spawned: glassiest armada fried The monster species that never randomly spawned: toxicated potato The monster species that never randomly spawned: demimondaine The monster species that never randomly spawned: unborn soul The monster species that never randomly spawned: aquatic quylthulg The monster species that never randomly spawned: tromp medicator unchanging The monster species that never randomly spawned: nasty monster The monster species that never randomly spawned: weresexyleatherpump The monster species that never randomly spawned: nepto The monster species that never randomly spawned: corner eye The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 18) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 60) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 11) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 16) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 11) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 11) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 19) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 61) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 9) Trap randomization happened for 1 in 738 traps Next attribute increase check would have come at turn 469 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (598) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (TU SCRONIUM ES) scroll of healing (AFKPU ZEJOTYDIN) scroll of mana (VALLEY RAL AND PLACE) scroll of phase door (WASH EM EXTENDED LAUNDRY SERVICE) scroll of standard id (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of cure (DEJIZ FRADO) * scroll of extra healing (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) * scroll of greater mana restoration (DOUBTFUL BRUSH BUNDLE) Spellbooks spellbook of shocking sphere (twisting) spellbook of lightning (illuminated) Potions potion of healing (radiating) Rings ring of sustain ability (black signet) Wands wand of lightning (subsurface) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.