Leeroy, lawful male albae Elph --------- |......$| |.....d.| | |........ .........| |...@...| -------- ........| -------+- [Leeroy the Edhel] St17 Dx12 Co14 In6 Wi6 Ch8 ElpAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC8 Exp1 T3 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. cloak of displacement - This is a piece of armor. Color: bright green. Material: liquid. Appearance: polyform cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). Very rarely, you may get a controlled polymorph while wearing this cloak. But beware, occasionally it will be an uncontrolled polymorph instead! Wearing this cloak grants displacement and medium magic cancellation. scrolls of healing - This is a scroll. Color: bright green. Material: paper. Appearance: MANCHNOBIS CHOLCHOBE MALASET IAT. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A standard healing scroll that behaves similar to healing potions in other role-playing games by restoring some lost hit points. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. cloak of displacement - This is a piece of armor. Color: bright green. Material: liquid. Appearance: polyform cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). Very rarely, you may get a controlled polymorph while wearing this cloak. But beware, occasionally it will be an uncontrolled polymorph instead! Wearing this cloak grants displacement and medium magic cancellation. # Beware, there will be no return! Still climb? [yn] (n) What do you want to eat? [f or ?*] You don't have that object. What do you want to eat? [f or ?*] You don't have that object. What do you want to eat? [f or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: peacevision You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 13 Tool identification only worked 5 times out of 8 Wand drop chance was reduced to 76% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 73% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 16) The following skill became untrainable if you tried to train it too early: shield (turn 352) The following skill became untrainable after a while: two-weapon combat (turn 32655) The following skill couldn't be trained before a certain turn number is reached: dart (turn 43557) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31716 Monster spawn increase reached its maximum at turn 120324 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 548570 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 15) The monster species that spawned more often: hobbit lord (freq bonus 12) The monster species that spawned more often: cursed boomer (freq bonus 10) The monster species that spawned more often: yellow draconian (freq bonus 48) The monster species that spawned more often: evil superbeholder (freq bonus 32) The monster species that spawned more often: wereairelemental (freq bonus 7) The monster species that spawned more often: special agent (freq bonus 7) The monster species that spawned more often: hushful cleated promptest ideal (freq bonus 12) The monster species that spawned more often: wharf pantomimed (freq bonus 18) The monster species that spawned more often: tracheotomize sunburnt (freq bonus 15) The monster species that spawned more often: green wolf cub (freq bonus 24) The monster species that spawned more often: sucker nymph (freq bonus 10) The monster species that spawned more often: Muraki Kazutaka (freq bonus 36) The monster species that spawned more often: pugilism clarke ovulating (freq bonus 14) The monster species that spawned more often: eldritch warp patch (freq bonus 48) The monster species that spawned more often: low rub monster (freq bonus 40) The monster species that spawned more often: hill troll (freq bonus 10) The monster species that spawned more often: psychic fungus (freq bonus 36) The monster species that spawned more often: karmic jelly (freq bonus 10) The monster species that spawned more often: pustulent mold (freq bonus 15) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster species that never randomly spawned: black orc The monster species that never randomly spawned: dirty light The monster species that never randomly spawned: toxic growth The monster species that never randomly spawned: sparkling fungus The monster species that never randomly spawned: mummified soldier The monster species that never randomly spawned: controvertible swirled The monster species that never randomly spawned: litter blob The monster species that never randomly spawned: teenage mutant ninja turtle The monster species that never randomly spawned: mind beamer The monster species that never randomly spawned: Judge Fire The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 17) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 5) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 18) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 13) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 10) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 42) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this trap was always invisible: acid pit The RNG hath decreed that this trap was generated more often: back to start trap (freq bonus 3) Trap randomization happened for 1 in 772 traps Next attribute increase check would have come at turn 824 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having quad attacks (0) You saw invisible You had automatic searching You had 1498 points of nutrition remaining You were displaced You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (polyform cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (mary janes) * elven cloak (faded pall) Scrolls scroll of healing (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of mana (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of phase door (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of standard id (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) scroll of cure (TEPER VY MERTVY) * scroll of extra healing (YOU DIED ON THE ASTRAL PLANE) * scroll of greater mana restoration (FREE2PLAYNODE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Elph... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.