Leeroy, lawful male albae Bosmer ----.--- |......| |......| |..@...| |.d....| -------- [Leeroy the Treehut Dweller] St7 Dx14 Co7 In9 Wi9 Ch10 BosAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 48 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 99% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: form VII (Vaapad) The following skill became untrainable if you tried to train it too early: trident (turn 57) The following skill became untrainable if you tried to train it too early: protection spells (turn 324) The following skill became untrainable after a while: general combat (turn 15291) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 26986) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28666 Monster spawn increase reached its maximum at turn 155896 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2203416 The monster class that cannot be genocided was light The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: wooden mushroom (freq bonus 12) The monster species that spawned more often: flesheater (freq bonus 7) The monster species that spawned more often: white fungus (freq bonus 4) The monster species that spawned more often: Rock-N-Roll King (freq bonus 2) The monster species that spawned more often: malformed flying polyp (freq bonus 21) The monster species that spawned more often: terchet patch (freq bonus 4) The monster species that spawned more often: dragon (freq bonus 32) The monster species that spawned more often: halberdier (freq bonus 12) The monster species that spawned more often: jumping ego kraken (freq bonus 8) The monster species that spawned more often: doter steal (freq bonus 6) The monster species that spawned more often: lightning grue (freq bonus 4) The monster species that spawned more often: join xorn (freq bonus 24) The monster species that spawned more often: grass giant (freq bonus 16) The monster species that spawned more often: ministering shuddering forecasted (freq bonus 4) The monster species that spawned more often: black and white mold (freq bonus 24) The monster species that spawned more often: purple mold (freq bonus 9) The monster species that spawned more often: stafspillir (freq bonus 9) The monster species that spawned more often: sapphire golem (freq bonus 4) The monster species that spawned more often: sucker warp patch (freq bonus 48) The monster species that spawned more often: petty troll (freq bonus 16) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 8) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 8) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 6) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 16) The monster species that never randomly spawned: insane kobold The monster species that never randomly spawned: lashfish The monster species that never randomly spawned: Inuki The monster species that never randomly spawned: petty scary monster The monster species that never randomly spawned: shimmering wort The monster species that never randomly spawned: bad spitter The monster species that never randomly spawned: cyan slime The monster species that never randomly spawned: non-courageous child The monster species that never randomly spawned: supreme orc warlord The monster species that never randomly spawned: Eihort, the Thing in the Labyrinth The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 22) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 25) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 15) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 7) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 7) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 39) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 11) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 6) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 2) Trap randomization happened for 1 in 473 traps Next attribute increase check would have come at turn 735 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (267) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (roller boots) * elven cloak (faded pall) Scrolls scroll of healing (TOP SECRET DO NOT READ) scroll of mana (ORKAEL) scroll of phase door (MIXING FUCK) scroll of standard id (BUSTER HYMEN) scroll of cure (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) * scroll of extra healing (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) * scroll of greater mana restoration (MANUALIRK GLEKNOW MIZK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bosmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.