Leeroy, lawful male albae Dunmer -------- .....o| |......| -......| |....$.| |......| |B@....| ---#---- [Leeroy the Radical Elf] St17 Dx14 Co14 In9 Wi7 Ch5 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 84% Wand drop chance was reduced to 84% Potion drop chance was reduced to 82% Armor drop chance was reduced to 90% Tool drop chance was reduced to 60% Food drop chance was reduced to 94% Monster death drops spawned with only 78% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: spirituality (turn 18) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 69) The following skill became untrainable after a while: crossbow (turn 53649) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 39749) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 113920 Monster spawn increase reached its maximum at turn 269860 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 414528 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: great spider (freq bonus 16) The monster species that spawned more often: atmospheric respirating (freq bonus 16) The monster species that spawned more often: enshroud enraptured (freq bonus 6) The monster species that spawned more often: novice ranger (freq bonus 12) The monster species that spawned more often: fucking deva (freq bonus 18) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 4) The monster species that spawned more often: tear ray (freq bonus 14) The monster species that spawned more often: emu (freq bonus 6) The monster species that spawned more often: Eva's mocassin (freq bonus 8) The monster species that spawned more often: water dolphin (freq bonus 96) The monster species that spawned more often: depression permamimic (freq bonus 27) The monster species that spawned more often: undead lich (freq bonus 3) The monster species that spawned more often: death widow (freq bonus 4) The monster species that spawned more often: conner bedpost (freq bonus 12) The monster species that spawned more often: USA President (freq bonus 6) The monster species that spawned more often: metallic bulb (freq bonus 6) The monster species that spawned more often: hesitated unreasonable coati (freq bonus 6) The monster species that spawned more often: archaized inimical (freq bonus 10) The monster species that spawned more often: black soul (freq bonus 9) The monster species that spawned more often: keester terrorist (freq bonus 120) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster species that never randomly spawned: rock worm mass The monster species that never randomly spawned: sane wort The monster species that never randomly spawned: deeper one The monster species that never randomly spawned: unclosing unpreserved The monster species that never randomly spawned: Sandra's buckled boot The monster species that never randomly spawned: jefferson governor wet subkingdom The monster species that never randomly spawned: light green sentai The monster species that never randomly spawned: enemy trooper The monster species that never randomly spawned: camphor prosit lurching The monster species that never randomly spawned: +1 al wall The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 53) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 11) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 14) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 20) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 5) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 32) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 10) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 80) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 5) Trap randomization happened for 1 in 797 traps Trap difficulty was increased by 17 Next attribute increase check would have come at turn 904 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (300) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (korean sandals) * elven cloak (faded pall) Scrolls scroll of healing (FORMAT C) scroll of mana (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of phase door (POWER RAISED BY THINK FOR) scroll of standard id (WOE TO THE PLIERS) scroll of cure (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) * scroll of extra healing (ADD STRENGTHS DIVIDE EVENLY) * scroll of greater mana restoration (MICRODOLLAROFT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.