Leeroy, lawful male albae Poison Mage ------------------------- ....$..........F......... |.............@.........| |.......................| ----------------------- - [Leeroy the Poison Mixer] St6 Dx14 Co6 In18 Wi8 Ch11 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. This cloak feels a little itchy. You are lucky! Full moon tonight. # spellbook of confuse monster - This is a spellbook. Color: bright green. Material: paper. Appearance: apocryphic. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Your melee attacks can confuse monsters if you cast this spell. silver khakkhara - This is a weapon. Color: gray. Material: silver. Appearance: silver monk's staff. You can wield it to attack enemies. Some weapons are also suitable for throwing. Don't bother unless you're looking for a quarterstaff that does extra damage to undead and demons. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 39% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 59% Tool drop chance was reduced to 73% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: spirituality (turn 51) The following skill became untrainable if you tried to train it too early: searching (turn 1872) The following skill became untrainable after a while: paddle (turn 38653) The following skill couldn't be trained before a certain turn number is reached: dart (turn 43210) Sticky curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29421 Monster spawn increase reached its maximum at turn 111770 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1562605 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: rattleclink vortex (freq bonus 24) The monster species that spawned more often: bramble thresher (freq bonus 18) The monster species that spawned more often: tubular fleece merchandisable wreaking (freq bonus 6) The monster species that spawned more often: gorcrow (freq bonus 9) The monster species that spawned more often: carrion crawler (freq bonus 7) The monster species that spawned more often: dull force fungus (freq bonus 6) The monster species that spawned more often: defected sicklier (freq bonus 27) The monster species that spawned more often: Lucia (freq bonus 9) The monster species that spawned more often: Vera's ice-cold sneaker (freq bonus 36) The monster species that spawned more often: giant pink scorpion (freq bonus 3) The monster species that spawned more often: deadly gazer (freq bonus 16) The monster species that spawned more often: yonder misfired (freq bonus 8) The monster species that spawned more often: bikojuumo (freq bonus 4) The monster species that spawned more often: tunnel queen (freq bonus 6) The monster species that spawned more often: mac chemist (freq bonus 14) The monster species that spawned more often: happy trove (freq bonus 8) The monster species that spawned more often: cloud of glory (freq bonus 16) The monster species that spawned more often: wereacidblob (freq bonus 10) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 18) The monster species that spawned more often: black flower (freq bonus 6) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 12) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 8) The monster species that never randomly spawned: corner eye The monster species that never randomly spawned: SJW lawyer The monster species that never randomly spawned: multicolor ray The monster species that never randomly spawned: poisonous blob The monster species that never randomly spawned: goblin grenadier The monster species that never randomly spawned: orangutan The monster species that never randomly spawned: weird spore The monster species that never randomly spawned: shadow troll The monster species that never randomly spawned: tabbed coughing unnameable blackberry The monster species that never randomly spawned: smart spider The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 14) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 30) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 9) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 13) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 4) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 12) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 27) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: wing yellow stone (gray) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this trap was always invisible: cataclysm trap The RNG hath decreed that this trap was generated more often: brown spell trap (freq bonus 1) Trap randomization happened for 1 in 672 traps Next attribute increase check would have come at turn 754 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (478) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (slexual cloak) Scrolls scroll of identify (FIXED AND FINISHED) scroll of healing (CAN I BECOME A BEEFSTEAK) scroll of mana (PUTIUS CONSIO) scroll of phase door (DEFINITELY NOT THE ORACLE) scroll of standard id (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of cure (YOU DO NOT GO PAST AT ME) * scroll of extra healing (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE) * scroll of greater mana restoration (THE RESULT IS THE FRUIT) Spellbooks spellbook of confuse monster (apocryphic) spellbook of protection (mottled) spellbook of cure blindness (jetting) spellbook of poison blast (transient) Potions potion of speed (instant coffee) potion of oil (essential) Rings ring of free action (cellulose) Wands wand of poison (elysium) wand of venom scattering (quivering) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.