Leeroy, lawful male albae Flame Mage ----- ---- |(.@.....| |.d....... |........| ---------- [Leeroy the Spark] St6 Dx11 Co13 In10 Wi8 Ch11 FlaAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: half physical damage You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 91% chance Wand drop chance was reduced to 86% Amulet drop chance was reduced to 41% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 74% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: form VII (Vaapad) The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: spirituality (turn 55) The following skill became untrainable if you tried to train it too early: occult spells (turn 6480) The following skill became untrainable after a while: crossbow (turn 10518) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 15996) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16198 Monster spawn increase reached its maximum at turn 226018 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2281734 The monster class that cannot be genocided was troll The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: blister growth (freq bonus 4) The monster species that spawned more often: emperor mimic (freq bonus 4) The monster species that spawned more often: ogre axman (freq bonus 32) The monster species that spawned more often: anoint outdodge (freq bonus 6) The monster species that spawned more often: alchemist (freq bonus 5) The monster species that spawned more often: gun cat (freq bonus 4) The monster species that spawned more often: grunt-a-lot zombie (freq bonus 3) The monster species that spawned more often: flagstone circulation (freq bonus 18) The monster species that spawned more often: forest giant (freq bonus 16) The monster species that spawned more often: moonlit papillon (freq bonus 8) The monster species that spawned more often: ashamedly wittingly (freq bonus 4) The monster species that spawned more often: inhere raddling (freq bonus 42) The monster species that spawned more often: +3 gmd barrier (freq bonus 6) The monster species that spawned more often: ferrous horror (freq bonus 2) The monster species that spawned more often: amazonic beast (freq bonus 16) The monster species that spawned more often: albino mushroom (freq bonus 10) The monster species that spawned more often: polich (freq bonus 18) The monster species that spawned more often: forgotten troll (freq bonus 8) The monster species that spawned more often: kildkop (freq bonus 8) The monster species that spawned more often: fluidic semper interlock ballute (freq bonus 6) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster species that never randomly spawned: shock ant The monster species that never randomly spawned: sa-ra The monster species that never randomly spawned: huge ogre thief The monster species that never randomly spawned: pliant fatherland The monster species that never randomly spawned: human thief The monster species that never randomly spawned: +2 am barricade The monster species that never randomly spawned: rectorial epigraphic The monster species that never randomly spawned: +4 sd cutoff The monster species that never randomly spawned: Father Frost The monster species that never randomly spawned: platinum golem The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 38) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 18) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 9) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 12) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 195) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 11) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 26) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 9) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 8) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 11) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 1) Trap randomization happened for 1 in 364 traps Next attribute increase check would have come at turn 197 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (533) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of warping (SENIL LELLARAP) scroll of healing (AINZ OOAL GOWN) scroll of mana (ZLORFIK) scroll of phase door (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of standard id (BITCHING IS BANNABLE IN JOON WORLD) scroll of cure (SORRY NISI) * scroll of extra healing (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) * scroll of greater mana restoration (SUDO ROOT) Spellbooks spellbook of flame sphere (corroded) spellbook of fireball (fuzzy) spellbook of detect monsters (discharged) Potions potion of gain energy (steamy) Rings ring of free action (wire) Wands wand of fire (stoutwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.