Leeroy, lawful male albae Artist --+----- |k.....| |..@...| |...d... |......| -------- [Leeroy the Paint Splotcher] St7 Dx10 Co7 In13 Wi10 Ch14 ArtAlbMalLaw Dlvl:1 $0 HP24(24) Pw20(20) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Artist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: stealth You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 306 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 296 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 82% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 67% Food drop chance was reduced to 93% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 44) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1675) The following skill became untrainable after a while: flail (turn 26359) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 16341) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61498 Monster spawn increase reached its maximum at turn 271408 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2645148 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: acid hound pup (freq bonus 8) The monster species that spawned more often: weregiant (freq bonus 8) The monster species that spawned more often: small stone troll (freq bonus 12) The monster species that spawned more often: ocean naga (freq bonus 12) The monster species that spawned more often: dark elemental (freq bonus 5) The monster species that spawned more often: underestimate raffler (freq bonus 4) The monster species that spawned more often: antinomian burrowing (freq bonus 6) The monster species that spawned more often: fire turret (freq bonus 3) The monster species that spawned more often: armored cow (freq bonus 56) The monster species that spawned more often: eight of clubs (freq bonus 30) The monster species that spawned more often: harisen (freq bonus 21) The monster species that spawned more often: three-tentacle hententmon (freq bonus 15) The monster species that spawned more often: hydroelectricity condensed (freq bonus 3) The monster species that spawned more often: old mantidragon (freq bonus 15) The monster species that spawned more often: chasing garter snake (freq bonus 8) The monster species that spawned more often: really dangerous mushroom (freq bonus 8) The monster species that spawned more often: topaz missingno (freq bonus 24) The monster species that spawned more often: superficially accurate (freq bonus 30) The monster species that spawned more often: pseudo ghost (freq bonus 4) The monster species that spawned more often: Selinger (freq bonus 18) The monster trait that was more common: monsters with sleep resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 3) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster species that never randomly spawned: Inspector Keelhauler The monster species that never randomly spawned: centaur leader The monster species that never randomly spawned: snore colony The monster species that never randomly spawned: noxious warp patch The monster species that never randomly spawned: highschool eel The monster species that never randomly spawned: wolf The monster species that never randomly spawned: nucleon watchmaker vanman unaccidental angiogram The monster species that never randomly spawned: slime force fungus The monster species that never randomly spawned: Natascha's plateau boot The monster species that never randomly spawned: estimation riviera kookie The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 35) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 23) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 10) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 9) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 22) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 5) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 11) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 3) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 17) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 5) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 1) Trap randomization happened for 1 in 746 traps Next attribute increase check would have come at turn 863 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (inka gloves) lab coat (white coat) Scrolls scroll of healing (V RATE RISE BY DISTURB) scroll of mana (YOU HAVE BEEN VIOLATED) scroll of phase door (NSFW ASCII) scroll of standard id (GET YOUR PET GIRL IN SLEX) scroll of cure (FINGER OF DEATH SELFZAP) * scroll of extra healing (OH CAPTAIN MY CAPTAIN) * scroll of greater mana restoration (WANNA UNDRESS PALE NIGHT) Potions potion of oil (colorless) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Artist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.