Leeroy, lawful male albae Erdrick -------- |......| |......| |....@d. -------- [Leeroy the Young Boy] St8 Dx11 Co13 In14 Wi6 Ch5 ErdAlbMalLaw Dlvl:1 $0 HP15(15) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Erdrick. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. battle staff - This is a weapon. Color: cyan. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A metal quarterstaff that does relatively good damage but requires both hands. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: improved vision You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 89% Tool drop chance was reduced to 92% Food drop chance was reduced to 91% The following skill could not be trained at all: saber The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: knife (turn 9) The following skill became untrainable if you tried to train it too early: protection spells (turn 658) The following skill became untrainable after a while: polearms (turn 71438) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 24268) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64802 Monster spawn increase reached its maximum at turn 102330 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2527920 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: archfiend (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: firebrate warp fungus (freq bonus 18) The monster species that spawned more often: groom nitroglycerine (freq bonus 4) The monster species that spawned more often: real venom turret (freq bonus 8) The monster species that spawned more often: wiggle cat (freq bonus 6) The monster species that spawned more often: Oberon Worker (freq bonus 3) The monster species that spawned more often: large fox (freq bonus 4) The monster species that spawned more often: normal human (freq bonus 12) The monster species that spawned more often: pygmy warrior (freq bonus 9) The monster species that spawned more often: crappy mushroom (freq bonus 12) The monster species that spawned more often: weregiant (freq bonus 4) The monster species that spawned more often: Undead Katcher (freq bonus 30) The monster species that spawned more often: nasty chicken (freq bonus 9) The monster species that spawned more often: Korrupt Kop (freq bonus 6) The monster species that spawned more often: sparkling patch (freq bonus 8) The monster species that spawned more often: Robur, the Conqueror (freq bonus 18) The monster species that spawned more often: vampiric spore (freq bonus 12) The monster species that spawned more often: Radio Kaptain (freq bonus 36) The monster species that spawned more often: charcoal fungus (freq bonus 24) The monster species that spawned more often: disease sphere (freq bonus 12) The monster species that spawned more often: bland beam (freq bonus 6) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster species that never randomly spawned: ball of webbing The monster species that never randomly spawned: wooden mushroom The monster species that never randomly spawned: prophesied juridically The monster species that never randomly spawned: igniter guile The monster species that never randomly spawned: simitar tasselled The monster species that never randomly spawned: white monster The monster species that never randomly spawned: marid elemental The monster species that never randomly spawned: voltigore The monster species that never randomly spawned: sweepstake expropriated hominized dactyl The monster species that never randomly spawned: shimmering patch The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 59) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 48) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 7) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 8) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 7) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 8) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 3) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 9) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this trap was always invisible: piercing beam trap The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 4) Trap randomization happened for 1 in 419 traps Next attribute increase check would have come at turn 480 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You had free action You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Wave Existence, Emperor Cain and Deus Your deity was the Wave Existence The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (205) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor anti caster cloak (absorbing cloak) sado maso gloves (odd pair of gloves) stairwell stomping boots (heroine mocassins) helmet (engraved helmet) Scrolls scroll of healing (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of mana (POKE MONGO) scroll of phase door (GENTLE PEEPTOE HIGH HEELS) scroll of standard id (GO FEK YOURSELF) scroll of cure (CONFIG SYS) * scroll of extra healing (A ZA Z0 9) * scroll of greater mana restoration (KUS VOLA ZABIJEM TA) Tools skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Erdrick... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.