Leeroy, lawful male redguardian Thalmor --.---- ---......--- |..........| |........BB| |@.........| |@.......... ---......--- ------- [Leeroy the Concordate Agent] St6 Dx8 Co5 In8 Wi10 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: double attacks You could not have this property intrinsically: full nutrients Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 116 Monsters only dropped their musable items with 51% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 18% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 81% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: protection spells (turn 60) The following skill became untrainable if you tried to train it too early: high heels (turn 58) The following skill became untrainable after a while: bare-handed combat (turn 82929) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 29670) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58804 Monster spawn increase reached its maximum at turn 163731 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5992400 The monster class that cannot be genocided was (null) The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: death devil (freq bonus 24) The monster species that spawned more often: Blaklevel Kop (freq bonus 9) The monster species that spawned more often: dweeeeeeauweauw (freq bonus 30) The monster species that spawned more often: lightning monster (freq bonus 20) The monster species that spawned more often: telephoning ball dragon (freq bonus 16) The monster species that spawned more often: undead fighter (freq bonus 6) The monster species that spawned more often: nondescript wort (freq bonus 8) The monster species that spawned more often: cave ogre (freq bonus 16) The monster species that spawned more often: estrellarina (freq bonus 30) The monster species that spawned more often: guardrail heptad (freq bonus 8) The monster species that spawned more often: grape jelly (freq bonus 8) The monster species that spawned more often: porter master lichen (freq bonus 24) The monster species that spawned more often: totally bad mold (freq bonus 9) The monster species that spawned more often: northerner (freq bonus 24) The monster species that spawned more often: old green dragon (freq bonus 42) The monster species that spawned more often: picture thief (freq bonus 6) The monster species that spawned more often: snore patch (freq bonus 12) The monster species that spawned more often: walking birch (freq bonus 2) The monster species that spawned more often: colorless warp fungus (freq bonus 2) The monster species that spawned more often: real mushroom (freq bonus 6) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters with ranged thorns (freq bonus 1) The monster species that never randomly spawned: moistful ratted The monster species that never randomly spawned: giant brown mouse The monster species that never randomly spawned: ancient orange dragon The monster species that never randomly spawned: polygonally fagging The monster species that never randomly spawned: +2 ad barricade The monster species that never randomly spawned: giant shark The monster species that never randomly spawned: Kisame Hoshigaki of the Mist The monster species that never randomly spawned: alighting stipulate The monster species that never randomly spawned: poison kobold The monster species that never randomly spawned: chaos brother The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 18) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 10) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 5) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 4) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 19) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 20) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 4) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 4) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 4) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 4) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 4) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this trap was always invisible: completely bad part trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 2) Trap randomization happened for 1 in 881 traps Trap difficulty was increased by 13 Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (274) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (scuba helmet) * skullcap (dream helmet) * flack helmet (etched helmet) * crystal helm (visored helmet) * mining helm (RNG helmet) * field helm (greenery helmet) * helm of safeguard (middle-earth helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (rayductnay gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (orgasm pumps) * boots of safeguard (snow boots) Scrolls scroll of healing (THEN CALL IT POPO MAIL) scroll of mana (HEEL STEALING) scroll of phase door (SUDO ROOT) scroll of standard id (USER DEATH IMMINENT) scroll of cure (MAYBE S-WAVE BECAUSE HIT) * scroll of extra healing (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) * scroll of greater mana restoration (BIMMELBAHN DIE SICH EILZUG NENNT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.