Leeroy, lawful male albae Dunmer ----------- |.........| ##|.........| #,-.........| #,|.....B.@.| #,|......?..| #,----------- ,,, . . [Leeroy the Radical Elf] St17 Dx10 Co12 In13 Wi10 Ch3 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC12 Exp1 T29 Latest messages You displaced Cliff Racer. You hear a crunching sound. There is nothing here to pick up. Pick an object. Unknown direction: 'm' (use hjkl or .). B a bat or bird (tame zubat called Cliff Racer) (base level 4) [seen: normal vision, infravision] Accessing Pokedex entry for zubat... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 8, magic resistance = 0, alignment 0. Fast (15). Normal generation in large groups, with frequency 3. No resistances. No conveyed resistances. Genocidable, carnivorous flyer. Can be seen with infravision. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 1d4, bite - confuses 1d2, bite - ordinary physical The +1 nd wall lashes you! [-1 -> 24] The +1 nd wall tramples over you! [-1 -> 23] You kill the +1 nd wall! dark elven dagger - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed dagger. You can wield it to attack enemies. Some weapons are also suitable for throwing. A good dagger that does respectable damage. It can be thrown. There is a wall in the way! (2x) Cliff Racer misses the grid xorn. Cliff Racer bites the grid xorn. (2x) The grid xorn looks confused. The grid xorn is killed! There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 62 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 9 Musable item generation frequency had a negative bias of 31% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 91% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 91% Tool drop chance was reduced to 91% Food drop chance was reduced to 95% Monster death drops spawned with only 98% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: protection spells (turn 1) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 28) The following skill became untrainable after a while: riding (turn 50563) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 34558) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97920 Monster spawn increase reached its maximum at turn 177103 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 541016 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: czarism typology (freq bonus 16) The monster species that spawned more often: amalgamation (freq bonus 8) The monster species that spawned more often: acquiescing orgiastic sulk (freq bonus 18) The monster species that spawned more often: petty velociraptor (freq bonus 12) The monster species that spawned more often: magenta spore lichen (freq bonus 8) The monster species that spawned more often: sly water nymph (freq bonus 7) The monster species that spawned more often: beige patch (freq bonus 8) The monster species that spawned more often: blood brothers (freq bonus 12) The monster species that spawned more often: stone-cold horror (freq bonus 10) The monster species that spawned more often: interchanging teeming (freq bonus 48) The monster species that spawned more often: zombified dwarf (freq bonus 18) The monster species that spawned more often: shibold (freq bonus 18) The monster species that spawned more often: hairy horror (freq bonus 6) The monster species that spawned more often: fickatrice (freq bonus 6) The monster species that spawned more often: terrifier forcible (freq bonus 12) The monster species that spawned more often: helper mummy (freq bonus 12) The monster species that spawned more often: blue mushroom patch (freq bonus 24) The monster species that spawned more often: nickelpede (freq bonus 12) The monster species that spawned more often: nautilus neer-do-well (freq bonus 12) The monster species that spawned more often: gutraven (freq bonus 72) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 6) The monster trait that was more common: monsters that can be genocided (freq bonus 3) The monster species that never randomly spawned: complied existed The monster species that never randomly spawned: modestest fetishist ghostwritten The monster species that never randomly spawned: broken boomer The monster species that never randomly spawned: epidote mushroom The monster species that never randomly spawned: nexus naga hatchling The monster species that never randomly spawned: acid trove The monster species that never randomly spawned: porter block fungus The monster species that never randomly spawned: drakeling mummy The monster species that never randomly spawned: remodeled puppy The monster species that never randomly spawned: vip rumber The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 13) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 6) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 53) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 7) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 4) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 5) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 2) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 6) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: stat decay trap (freq bonus 3) Trap randomization happened for 1 in 127 traps Next attribute increase check would have come at turn 1772 Strength training was 1 Dexterity training was 2 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1470 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1581) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (tightly fitting boots) * elven cloak (faded pall) Scrolls scroll of healing (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of mana (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of phase door (THRASH EM EXTENDED WRESTLING COMPETITION) scroll of standard id (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of cure (SHELF ON THE ELF) * scroll of extra healing (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) * scroll of greater mana restoration (ACME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (22 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... Youescaped from the dungeon with 44 points,