Leeroy, lawful male redguardian Thalmor ------- ...... |.....| |.@...| |@h...| ------- [Leeroy the Concordate Agent] St12 Dx10 Co9 In8 Wi10 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: improved vision You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 58% Ring drop chance was reduced to 70% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 66% Tool drop chance was reduced to 83% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: riding (turn 569) The following skill became untrainable if you tried to train it too early: paddle (turn 34) The following skill became untrainable after a while: two-handed weapons (turn 72342) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 72941) Items were more likely to be generated cursed by 12% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67091 Monster spawn increase reached its maximum at turn 129980 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 333300 The monster class that cannot be genocided was xorn The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: patrol automaton (freq bonus 48) The monster species that spawned more often: evil warp fungus (freq bonus 10) The monster species that spawned more often: antimagic warp fungus (freq bonus 78) The monster species that spawned more often: aureolin fungus (freq bonus 30) The monster species that spawned more often: crater force patch (freq bonus 27) The monster species that spawned more often: intermixture unrelentingly (freq bonus 16) The monster species that spawned more often: clockwork engineer (freq bonus 10) The monster species that spawned more often: shavuot sephirah (freq bonus 18) The monster species that spawned more often: hubby slippy (freq bonus 8) The monster species that spawned more often: maintain wine (freq bonus 14) The monster species that spawned more often: especially unacceptably blarneying (freq bonus 8) The monster species that spawned more often: reader golem (freq bonus 18) The monster species that spawned more often: hyena (freq bonus 6) The monster species that spawned more often: death dragon (freq bonus 4) The monster species that spawned more often: winner sturdy (freq bonus 14) The monster species that spawned more often: undead spore (freq bonus 15) The monster species that spawned more often: muzzle fiend (freq bonus 12) The monster species that spawned more often: teleported shaman (freq bonus 18) The monster species that spawned more often: original japanese lord (freq bonus 8) The monster species that spawned more often: goblin fighter (freq bonus 16) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 6) The monster species that never randomly spawned: paucity arbitrage chiseled The monster species that never randomly spawned: jumping school eel The monster species that never randomly spawned: werelichen The monster species that never randomly spawned: flying leocrotta The monster species that never randomly spawned: lastly goosing The monster species that never randomly spawned: brighter boomer The monster species that never randomly spawned: speedy sedated The monster species that never randomly spawned: featherbrain flicked footgear The monster species that never randomly spawned: driftwood effectuation palatal creakily The monster species that never randomly spawned: apparat fluoresced The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: distorted grimace (gas mask) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 7) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 6) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 16) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 35) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 11) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 13) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 2) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 5) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 5) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 1) Trap randomization happened for 1 in 207 traps Next attribute increase check would have come at turn 2475 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (284) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (precious helmet) * sedge hat (speechpipe helmet) * skullcap (echo helmet) * flack helmet (spired helmet) * crystal helm (arduous helmet) * mining helm (space helmet) * field helm (golden helmet) * helm of safeguard (narrow helmet) * war hat (cloudy helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (lead gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (chess boots) * boots of safeguard (combat boots) Scrolls scroll of healing (CTRL ALT DEL) scroll of mana (PNLS DTH) scroll of phase door (BANDSMAN GROOMS LUCK) scroll of standard id (SPEE WORK WHEN TOUCH) scroll of cure (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) * scroll of extra healing (F R U E R) * scroll of greater mana restoration (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.