Leeroy, lawful male redguardian Thalmor -----|-- ....@@.. |....`.| |......- -------- [Leeroy the Concordate Agent] St8 Dx9 Co10 In8 Wi5 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC12 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. What do you want to take off? [b or ?*] You finish taking off your suit. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: speed You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 28 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 59% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 62% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 94% Tool drop chance was reduced to 89% Food drop chance was reduced to 65% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: enchantment spells (turn 19) The following skill became untrainable if you tried to train it too early: devices (turn 660) The following skill became untrainable after a while: mace (turn 40358) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 55096) Sticky curses were more common by 36% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17872 Monster spawn increase reached its maximum at turn 126756 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 4998672 The monster class that cannot be genocided was xorn Today, this monster class was always generated invisible: light The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: byou grue (freq bonus 20) The monster species that spawned more often: master blue flayer (freq bonus 6) The monster species that spawned more often: dining casually (freq bonus 18) The monster species that spawned more often: Sir Lorimer (freq bonus 12) The monster species that spawned more often: tear growth (freq bonus 18) The monster species that spawned more often: evasive sewer rat (freq bonus 4) The monster species that spawned more often: soaking bat (freq bonus 8) The monster species that spawned more often: really dangerous warp fungus (freq bonus 15) The monster species that spawned more often: hosteling flogger (freq bonus 9) The monster species that spawned more often: guy with such a little penis (freq bonus 21) The monster species that spawned more often: ice troll (freq bonus 6) The monster species that spawned more often: spark beast (freq bonus 24) The monster species that spawned more often: hairy stalk (freq bonus 6) The monster species that spawned more often: sand warrior (freq bonus 12) The monster species that spawned more often: grave wight (freq bonus 10) The monster species that spawned more often: zubat (freq bonus 3) The monster species that spawned more often: confiscation deoxidizing (freq bonus 6) The monster species that spawned more often: petty gnoll shaman (freq bonus 6) The monster species that spawned more often: forgotten bulb (freq bonus 16) The monster species that spawned more often: Nimune (freq bonus 8) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 14) The monster species that never randomly spawned: undead firefighter The monster species that never randomly spawned: controller mimic The monster species that never randomly spawned: small gless The monster species that never randomly spawned: satrapy hwy The monster species that never randomly spawned: trap force fungus The monster species that never randomly spawned: axseed unrespectfully The monster species that never randomly spawned: red hulk The monster species that never randomly spawned: pure white unicorn The monster species that never randomly spawned: platinum colony The monster species that never randomly spawned: Katrin's dancing shoe The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 38) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 18) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 9) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 14) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 179) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 7) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 11) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 67) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 1) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 9) Trap randomization happened for 1 in 675 traps Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1497 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (444) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (etheric helmet) * skullcap (full helmet) * flack helmet (bug-tracking helmet) * crystal helm (gas mask) * mining helm (musical helmet) * field helm (gray helmet) * helm of safeguard (strip bandana) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (racer gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (turbo boots) * boots of safeguard (ski heels) Scrolls scroll of healing (DEV LOST IT WITH THE URINE FETISH SHIT) scroll of mana (EN PHYSIC POINTS IS USEMORE) scroll of phase door (SONIC VALHOG 3 AND KNUCKLES) scroll of standard id (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of cure (KINUESILI STATION) * scroll of extra healing (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) * scroll of greater mana restoration (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.