Leeroy, lawful male redguardian Thalmor ---------------- +..............| |............{@| |............@.| ...............| |...........{..| --- -+----.----- [Leeroy the Concordate Agent] St8 Dx10 Co17 In10 Wi9 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: warning You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 98% Armor drop chance was reduced to 72% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: firearms (turn 81) The following skill became untrainable if you tried to train it too early: martial arts (turn 7) The following skill became untrainable after a while: sling (turn 62398) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 64559) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31911 Monster spawn increase reached its maximum at turn 207288 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 464757 The monster class that cannot be genocided was zombie The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: Asking price: percentlu (freq bonus 24) The monster species that spawned more often: nuou (freq bonus 8) The monster species that spawned more often: giant cave bear (freq bonus 4) The monster species that spawned more often: large death dog (freq bonus 4) The monster species that spawned more often: undead Olog-hai ambusher (freq bonus 12) The monster species that spawned more often: dharma tropine (freq bonus 24) The monster species that spawned more often: dark matter fly (freq bonus 4) The monster species that spawned more often: Succubus Kaptain (freq bonus 24) The monster species that spawned more often: jamboree nostalgically (freq bonus 16) The monster species that spawned more often: drow matron (freq bonus 4) The monster species that spawned more often: cursed spirit (freq bonus 44) The monster species that spawned more often: illuminate ported (freq bonus 36) The monster species that spawned more often: acid mimic (freq bonus 18) The monster species that spawned more often: siena mold (freq bonus 5) The monster species that spawned more often: baby draken (freq bonus 6) The monster species that spawned more often: balrog captain (freq bonus 20) The monster species that spawned more often: master mystic (freq bonus 5) The monster species that spawned more often: Agrat-bat-mahlaht, Princess of Ice (freq bonus 9) The monster species that spawned more often: phase growth (freq bonus 48) The monster species that spawned more often: dust elemental (freq bonus 4) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster species that never randomly spawned: breezier buffeted The monster species that never randomly spawned: COM2COM The monster species that never randomly spawned: iceblock grue The monster species that never randomly spawned: adult sirrush The monster species that never randomly spawned: kohag sephirah The monster species that never randomly spawned: chuckling bulb The monster species that never randomly spawned: repricing sumptuously cite sponged The monster species that never randomly spawned: white force patch The monster species that never randomly spawned: northern shin smasher The monster species that never randomly spawned: ipoo The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 7) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 138) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 27) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 19) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 46) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 8) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 8) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 3) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 4) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 3) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 16) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 33) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 4) Trap randomization happened for 1 in 986 traps Next attribute increase check would have come at turn 149 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (453) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat stone (gemmed helmet) * skullcap (brick helmet) * flack helmet (netradiation helmet) * crystal helm (radiant helmet) * mining helm (dream helmet) * field helm (mechanical helmet) * helm of safeguard (golden helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (inverse gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (thigh boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (SILLY LITTLE NYMPHS) scroll of mana (MY PRIVATE IS TENMETERS ACROSS) scroll of phase door (TRASH GRENINJA) scroll of standard id (SOME THING YOU CHOOSE) scroll of cure (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) * scroll of extra healing (SP00KOFTHENECROSP00KER) * scroll of greater mana restoration (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.