Leeroy, lawful male redguardian Thalmor ------------ ##|.........%|## ----------- ------ #,...........%,# ------ ##|.........| |...... ,,|..........|%# |....| #,-..{......| |. #,-----@------,# |....| #,-|-------}- | #,,,[,#.######,# |....| #,#,#}### ##,#,,,,,,,,,##,# #####|....| #,#,,,,,,##### #,,-.----}-#,##,--------##,,,,%..>.| #,,#####,,,,,,# ,,--......--,,,}........,,,###|....| ##,# ######,## #`,...----..|##,#|......|#### -|-.--#######,# #,,## #,,|..| |>..,,,,.......| #,,,,,,,,,,##,###########,,,### #,,-..| |..|####-------- ######,##,,,,,,,,,,,,,,,,,,,,,# ,,#|..----..| -----.--|---,#######--------.- --..{...-- |<.........},# |.|...^..| -------- |..........|,# |......}.| |..........|,# |........| |..........-,# |........| |..........|## --}------- ------------ [Leeroy the Heretic Hunter] St17 Dx9 Co17 In11 Wi8 Ch11 ThaRedMalLaw Dlvl:3 $995 HP-1(76) Pw31(41) AC6 Exp6 T1627 Latest messages [-13 -> 35] The part man swings her battle-axe. The part man hits you! [-8 -> 27] The part man's sinister gaze fills your mind with dreadful, evil thoughts! You miss the zero gunnhild by more than 20 points. You miss the zero gunnhild. The part man swings her battle-axe. The part man misses. The part man swings her battle-axe. The part man hits you! [-13 -> 15] Warning: HP low! # In what direction? [hykulnjb><] You use the force on the zero gunnhild. You kill the zero gunnhild! The part man swings her battle-axe. The part man hits you! You die... Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: peacevision You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 57 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 17% chance Ring drop chance was reduced to 80% Wand drop chance was reduced to 90% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 94% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: form III (Soresu) The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: spear (turn 8) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 3454) The following skill became untrainable after a while: lightsaber (turn 59279) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 54168) Items were more likely to be generated cursed by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 74358 Monster spawn increase reached its maximum at turn 181616 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1201492 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: bat or bird (freq bonus 3) The monster species that spawned more often: devil's bug (freq bonus 4) The monster species that spawned more often: Sueschen's feminine sandal (freq bonus 24) The monster species that spawned more often: irritation disreputably articular (freq bonus 12) The monster species that spawned more often: rotgut semisatirical (freq bonus 4) The monster species that spawned more often: camper asshole (freq bonus 24) The monster species that spawned more often: changing laser (freq bonus 36) The monster species that spawned more often: mind flayer zombie (freq bonus 72) The monster species that spawned more often: orc chieftain (freq bonus 18) The monster species that spawned more often: wrong star (freq bonus 12) The monster species that spawned more often: only gaboon (freq bonus 12) The monster species that spawned more often: platinum wort (freq bonus 16) The monster species that spawned more often: hunger grue (freq bonus 42) The monster species that spawned more often: dandier incising (freq bonus 60) The monster species that spawned more often: tourist (freq bonus 5) The monster species that spawned more often: whimperingly relived (freq bonus 10) The monster species that spawned more often: pony (freq bonus 14) The monster species that spawned more often: axial ray (freq bonus 60) The monster species that spawned more often: identity xorn (freq bonus 54) The monster species that spawned more often: quartz ripper (freq bonus 10) The monster species that spawned more often: hellblade (freq bonus 30) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster species that never randomly spawned: fruity zruty The monster species that never randomly spawned: skeletal lizard The monster species that never randomly spawned: neonatally stigmatization The monster species that never randomly spawned: miswording typhoon The monster species that never randomly spawned: undead DQ slime The monster species that never randomly spawned: butterfree The monster species that never randomly spawned: killer whale The monster species that never randomly spawned: mean force fungus The monster species that never randomly spawned: possible orphaning The monster species that never randomly spawned: devteam member The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 7) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 23) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 5) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 6) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 16) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 10) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this trap was always invisible: silver spell trap The RNG hath decreed that this trap was generated more often: cursed part trap (freq bonus 4) Trap randomization happened for 1 in 516 traps Next attribute increase check would have come at turn 2515 Strength training was 4 Dexterity training was 42 Wisdom training was 3 Constitution training was 7 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) You saw invisible You had 1919 points of nutrition remaining You regenerated mana You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (failuncap helmet) * sedge hat (anachrononononaut helmet) * skullcap (viking helmet) * flack helmet (scuba helmet) * crystal helm (round helmet) * mining helm (aluminium helmet) * field helm (crazy helmet) * helm of safeguard (metal disk) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (clumsy gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (fetish heels) * boots of safeguard (spooky boots) Scrolls scroll of healing (WATERFALL MUSHROOM CLIMB) scroll of mana (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of phase door (JOIN US OR THOSE) scroll of standard id (AMAZING AFRO HEAD RUSH ATTACK) scroll of cure (OFFLINEHACK GTFO) * scroll of extra healing (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) * scroll of greater mana restoration (THIS MOD IS EXEMPLARY) Potions potion of cure serious wounds (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 8 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 29 times You killed 54 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills general combat [Basic] (max Master) (26 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (44 of 160) two-weapon combat [Basic] (max Expert) (23 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (41 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...