Leeroy, lawful male redguardian Thalmor -+----- ...... ....#| #.. #..@| #.......@| ---------- [Leeroy the Concordate Agent] St11 Dx14 Co9 In13 Wi12 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 72% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 91% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: form VII (Vaapad) The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: polymorphing (turn 243) The following skill became untrainable if you tried to train it too early: elemental spells (turn 414) The following skill became untrainable after a while: elemental spells (turn 28275) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 62704) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29520 Monster spawn increase reached its maximum at turn 143700 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 13449568 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: slow warp patch (freq bonus 96) The monster species that spawned more often: snow troll (freq bonus 90) The monster species that spawned more often: hc religious figure (freq bonus 36) The monster species that spawned more often: anti-undead lich (freq bonus 7) The monster species that spawned more often: giant blue dragonfly (freq bonus 12) The monster species that spawned more often: ill spore (freq bonus 10) The monster species that spawned more often: stray cat (freq bonus 12) The monster species that spawned more often: vile sewer pygmy (freq bonus 12) The monster species that spawned more often: big lavafish (freq bonus 24) The monster species that spawned more often: guardian lich (freq bonus 36) The monster species that spawned more often: industrial turret (freq bonus 22) The monster species that spawned more often: yellow beam (freq bonus 18) The monster species that spawned more often: +2 al barricade (freq bonus 12) The monster species that spawned more often: arachnotron (freq bonus 20) The monster species that spawned more often: nethackbrass horror (freq bonus 15) The monster species that spawned more often: Sabrina's plateau boot (freq bonus 9) The monster species that spawned more often: depository lest (freq bonus 40) The monster species that spawned more often: subjecting unbred (freq bonus 48) The monster species that spawned more often: Thorn Archon (freq bonus 5) The monster species that spawned more often: warty mushroom (freq bonus 12) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 8) The monster species that never randomly spawned: ambush thief The monster species that never randomly spawned: sailor The monster species that never randomly spawned: allogenic venetian flumed huckstered disclamation The monster species that never randomly spawned: spawned establisher The monster species that never randomly spawned: Beruthiel, Queen of Cats The monster species that never randomly spawned: hobbit master thief The monster species that never randomly spawned: Officer Hanh The monster species that never randomly spawned: crater warp patch The monster species that never randomly spawned: evil lich The monster species that never randomly spawned: unthinkably aversely The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 159) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 161) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 4) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 11) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 11) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 19) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 5) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 27) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 8) Trap randomization happened for 1 in 691 traps Next attribute increase check would have come at turn 1111 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (944) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (internet helmet) * skullcap (crazy helmet) * flack helmet (wide conical hat) * crystal helm (tribal helmet) * mining helm (inkcoat helmet) * field helm (radiant helmet) * helm of safeguard (grimace helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (polnish gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (chess boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of mana (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of phase door (TRICK 13) scroll of standard id (YOU WILL NOT ESCAPE THIS TIME) scroll of cure (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) * scroll of extra healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) * scroll of greater mana restoration (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.