Leeroy, lawful male redguardian Thalmor -------- .......| |.....@| |rr...@| -----+-- [Leeroy the Concordate Agent] St14 Dx12 Co8 In8 Wi9 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 87% Tool drop chance was reduced to 89% Monster death drops spawned with only 91% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) The following skill became untrainable if you tried to train it too early: occult spells (turn 558) The following skill became untrainable after a while: flail (turn 53786) The following skill couldn't be trained before a certain turn number is reached: form VIII (Wedi) (turn 14636) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39988 Monster spawn increase reached its maximum at turn 131523 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 6309108 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: agony worm (freq bonus 18) The monster species that spawned more often: void stalk (freq bonus 8) The monster species that spawned more often: eldritch mind flayer (freq bonus 16) The monster species that spawned more often: stylar hereditary (freq bonus 3) The monster species that spawned more often: cherubim crudding bough (freq bonus 3) The monster species that spawned more often: dwarf king permamimic (freq bonus 9) The monster species that spawned more often: dark mimic (freq bonus 3) The monster species that spawned more often: greater evil elemental (freq bonus 4) The monster species that spawned more often: cortex (freq bonus 4) The monster species that spawned more often: beige warp patch (freq bonus 4) The monster species that spawned more often: furious colony (freq bonus 3) The monster species that spawned more often: stag beetle (freq bonus 27) The monster species that spawned more often: giant sludge shoggoth (freq bonus 24) The monster species that spawned more often: disenchanter (freq bonus 2) The monster species that spawned more often: ill mushroom (freq bonus 4) The monster species that spawned more often: unveil arriving (freq bonus 3) The monster species that spawned more often: tie fighter (freq bonus 12) The monster species that spawned more often: inserted lodgeable scarification reconsolidated (freq bonus 2) The monster species that spawned more often: lib aberration (freq bonus 9) The monster species that spawned more often: terrible hobbit (freq bonus 12) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 8) The monster species that never randomly spawned: forbidden arts centaur The monster species that never randomly spawned: bird lady The monster species that never randomly spawned: young spirit The monster species that never randomly spawned: force lurker above The monster species that never randomly spawned: spitting beetle The monster species that never randomly spawned: stoaning eye The monster species that never randomly spawned: mistrial drone cheeping The monster species that never randomly spawned: drone patch The monster species that never randomly spawned: Mister Greenly The monster species that never randomly spawned: noxious wort The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 10) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 27) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 18) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 66) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 10) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 3) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 90) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this trap was always invisible: silver spell trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 1) Trap randomization happened for 1 in 744 traps Next attribute increase check would have come at turn 877 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (62) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (cone-shaped helmet) * skullcap (metal disk) * flack helmet (engraved helmet) * crystal helm (gray helmet) * mining helm (kitchen hat) * field helm (rotating helmet) * helm of safeguard (RNG helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (boxing gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (rumble boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (GENTLE PEEPTOE HIGH HEELS) scroll of mana (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of phase door (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of standard id (BERRYTOWNS NEXT TOP MODEL) scroll of cure (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) * scroll of extra healing (ISAY INAY) * scroll of greater mana restoration (BREAKPOINT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.