Leeroy, lawful male redguardian Thalmor ----- #@..| |@{.| |...| ----- [Leeroy the Concordate Agent] St11 Dx8 Co9 In4 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: jumping You could not have this property intrinsically: teleport control Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 23 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 107 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 81% Ring drop chance was reduced to 71% Wand drop chance was reduced to 50% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 69% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: trident (turn 1) The following skill became untrainable if you tried to train it too early: saber (turn 130) The following skill became untrainable after a while: club (turn 10021) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 72656) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64455 Monster spawn increase reached its maximum at turn 115945 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 853907 The monster class that cannot be genocided was ogre Today, this monster class was always generated invisible: ogre The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: zombie car (freq bonus 9) The monster species that spawned more often: ghey wolf (freq bonus 12) The monster species that spawned more often: black ooze (freq bonus 6) The monster species that spawned more often: siege door (freq bonus 60) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 24) The monster species that spawned more often: metallic boomer (freq bonus 9) The monster species that spawned more often: red monster (freq bonus 6) The monster species that spawned more often: cat lich (freq bonus 30) The monster species that spawned more often: orange monster (freq bonus 18) The monster species that spawned more often: polyvinyl subatomic (freq bonus 6) The monster species that spawned more often: white sentai (freq bonus 6) The monster species that spawned more often: corrosive laser (freq bonus 30) The monster species that spawned more often: Iris flax (freq bonus 6) The monster species that spawned more often: ruby growth (freq bonus 5) The monster species that spawned more often: kopyguard (freq bonus 6) The monster species that spawned more often: arborachuck (freq bonus 12) The monster species that spawned more often: demimondaine (freq bonus 8) The monster species that spawned more often: giant green dragonfly (freq bonus 36) The monster species that spawned more often: venom mushroom (freq bonus 2) The monster species that spawned more often: Mr. Prosser (freq bonus 3) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster species that never randomly spawned: bronze beetle The monster species that never randomly spawned: gremlin deathsucker The monster species that never randomly spawned: azure growth The monster species that never randomly spawned: black archer The monster species that never randomly spawned: farting asian girl The monster species that never randomly spawned: caramelizing clodhopper The monster species that never randomly spawned: palate sparable The monster species that never randomly spawned: elf champion The monster species that never randomly spawned: food trove The monster species that never randomly spawned: ratling mummy The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 27) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 3) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 9) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 3) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 18) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 69) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 91) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 2) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 52) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 44) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 65) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 5) Trap randomization happened for 1 in 495 traps Next attribute increase check would have come at turn 408 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (42) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (organic helmet) * skullcap (plumed helmet) * flack helmet (frequent helmet) * crystal helm (crested helmet) * mining helm (spired helmet) * field helm (arduous helmet) * helm of safeguard (brick helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (shitty gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (weapon light boots) * boots of safeguard (combat boots) Scrolls scroll of healing (CLITUS DISCUS) scroll of mana (CAO NI MA) scroll of phase door (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of standard id (LET ME VOTE LET ME VOTE LET ME VOTE) scroll of cure (STUFF WEIGH WAY TOO MUCH) * scroll of extra healing (NV4 DISP DLL BSOD) * scroll of greater mana restoration (WAKE ME UP AND SIGH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.