Leeroy, lawful male redguardian Thalmor ------ +....| |....| |..... |..@.| |.$@.| ------ [Leeroy the Concordate Agent] St10 Dx9 Co9 In9 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: fire resistance You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 19 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 30% Implant drop chance was reduced to 92% Potion drop chance was reduced to 52% Weapon drop chance was reduced to 72% Tool drop chance was reduced to 95% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 27% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: missile weapons (turn 61) The following skill became untrainable if you tried to train it too early: body spells (turn 2414) The following skill became untrainable after a while: elemental spells (turn 2446) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 57024) Heavy curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 58861 Monster spawn increase reached its maximum at turn 168667 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8567325 The monster class that cannot be genocided was mummy The monster class that was spawned more often: quadruped (freq bonus 8) The monster species that spawned more often: bright violet warp patch (freq bonus 42) The monster species that spawned more often: shining giant (freq bonus 22) The monster species that spawned more often: ewok (freq bonus 20) The monster species that spawned more often: Ippo Makunoichi (freq bonus 36) The monster species that spawned more often: unalignment thing (freq bonus 10) The monster species that spawned more often: domestic dragon (freq bonus 39) The monster species that spawned more often: supersession bechamel joking prepare (freq bonus 20) The monster species that spawned more often: smallvet lich (freq bonus 54) The monster species that spawned more often: petty volcanic cattle (freq bonus 78) The monster species that spawned more often: hounddog (freq bonus 36) The monster species that spawned more often: omochi beast (freq bonus 20) The monster species that spawned more often: veepoid (freq bonus 9) The monster species that spawned more often: hidden lizard (freq bonus 40) The monster species that spawned more often: real fire hound (freq bonus 60) The monster species that spawned more often: moldy defiler (freq bonus 30) The monster species that spawned more often: pack leocrotta (freq bonus 33) The monster species that spawned more often: salient obliterating (freq bonus 36) The monster species that spawned more often: decompensating qiana insurmountably (freq bonus 33) The monster species that spawned more often: balrog (freq bonus 10) The monster species that spawned more often: ice spore (freq bonus 22) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 6) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster species that never randomly spawned: flying piranha The monster species that never randomly spawned: Sally The monster species that never randomly spawned: decaying permamimic The monster species that never randomly spawned: +4 vd cutoff The monster species that never randomly spawned: red beetle The monster species that never randomly spawned: pyrogen intergovernmental The monster species that never randomly spawned: overthrowing whisky The monster species that never randomly spawned: phantom beast The monster species that never randomly spawned: volcanic blob The monster species that never randomly spawned: iron slime The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 6) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 7) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 4) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: anticall cloak (cursed called cloak) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 6) Trap randomization happened for 1 in 331 traps Next attribute increase check would have come at turn 489 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (486) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (bluy helmet) * skullcap (crazy helmet) * flack helmet (yellow helmet) * crystal helm (deformed helmet) * mining helm (aluminium helmet) * field helm (viking helmet) * helm of safeguard (complete helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (polnish gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (platform boots) * boots of safeguard (marji shoes) Scrolls scroll of healing (YUM YUM) scroll of mana (MY PRIVATE IS TENMETERS ACROSS) scroll of phase door (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) scroll of standard id (WHO CARES) scroll of cure (TLASFO SENIL) * scroll of extra healing (DESU SENPAI FAMY) * scroll of greater mana restoration (WEZZY WEZZAH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.