Leeroy, lawful male redguardian Thalmor -#--+--- |.@....| |..@..$| |..(...| |......+ -------- [Leeroy the Concordate Agent] St12 Dx8 Co13 In10 Wi11 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: magical breathing You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 75% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 93% Ring drop chance was reduced to 74% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 56% Implant drop chance was reduced to 84% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 92% Tool drop chance was reduced to 91% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: quarterstaff (turn 6) The following skill became untrainable if you tried to train it too early: dart (turn 100) The following skill became untrainable after a while: matter spells (turn 9793) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 21258) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47595 Monster spawn increase reached its maximum at turn 73603 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1925196 The monster class that cannot be genocided was jelly The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: coin ideologic proctological purist milliard kedging (freq bonus 15) The monster species that spawned more often: leisured sulphured (freq bonus 10) The monster species that spawned more often: grievance croquette reorganizer (freq bonus 10) The monster species that spawned more often: coenamored mineralized (freq bonus 8) The monster species that spawned more often: vortex laggelmaster (freq bonus 42) The monster species that spawned more often: grunt dragon zombie (freq bonus 60) The monster species that spawned more often: autodialing armory (freq bonus 60) The monster species that spawned more often: prick fungus (freq bonus 12) The monster species that spawned more often: assured mack trumped (freq bonus 48) The monster species that spawned more often: ostro (freq bonus 8) The monster species that spawned more often: ogre on crack (freq bonus 40) The monster species that spawned more often: stalker girl (freq bonus 6) The monster species that spawned more often: quendi wierdo-lord (freq bonus 16) The monster species that spawned more often: meanie (freq bonus 12) The monster species that spawned more often: effused trustworthy answered grandiosely (freq bonus 9) The monster species that spawned more often: giant grey termite (freq bonus 16) The monster species that spawned more often: unworked groggiest (freq bonus 8) The monster species that spawned more often: ninja fighter (freq bonus 48) The monster species that spawned more often: inexcusability capitulary (freq bonus 12) The monster species that spawned more often: giant yellow ant (freq bonus 12) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster species that never randomly spawned: moldy spore The monster species that never randomly spawned: +3 am barrier The monster species that never randomly spawned: rotgut semisatirical The monster species that never randomly spawned: stomped seine unthankful nominatively happiest The monster species that never randomly spawned: animated hugging boot The monster species that never randomly spawned: haste skywriting elaborately greatening The monster species that never randomly spawned: octon The monster species that never randomly spawned: reddish spore The monster species that never randomly spawned: sasnonsense The monster species that never randomly spawned: wet trout The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 8) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 59) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 232) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 5) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 3) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 5) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 10) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 17) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 8) Trap randomization happened for 1 in 973 traps Next attribute increase check would have come at turn 3153 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (317) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (steel helmet) * skullcap (silk helmet) * flack helmet (post-nuclear helmet) * crystal helm (ruined helmet) * mining helm (knowledgeable helmet) * field helm (twisted visor helmet) * helm of safeguard (long-hair helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (yellow gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (marji shoes) * boots of safeguard (korean sandals) Scrolls scroll of healing (CRITICAL HIT) scroll of mana (CATACLYSM) scroll of phase door (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of standard id (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of cure (SERO GRIUS) * scroll of extra healing (SLIPPAGE 2DOT0) * scroll of greater mana restoration (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.