Leeroy, lawful male redguardian Thalmor --------.------ ..............+ |.............| |....@........| |....@........| --------------- [Leeroy the Concordate Agent] St8 Dx9 Co8 In7 Wi6 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: keen memory You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 78% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 92% Tool drop chance was reduced to 84% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: lance (turn 27) The following skill became untrainable if you tried to train it too early: attack spells (turn 580) The following skill became untrainable after a while: two-weapon combat (turn 50879) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 53029) Sticky curses were more common by 26% Items were more likely to be generated cursed by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14258 Monster spawn increase reached its maximum at turn 145358 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8202398 The monster class that cannot be genocided was naga The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: young adult water dragon (freq bonus 12) The monster species that spawned more often: not really tiny troll (freq bonus 9) The monster species that spawned more often: prick warp patch (freq bonus 10) The monster species that spawned more often: couatl (freq bonus 12) The monster species that spawned more often: weretiger (freq bonus 10) The monster species that spawned more often: lilac colony (freq bonus 21) The monster species that spawned more often: nightly spore (freq bonus 15) The monster species that spawned more often: controller (freq bonus 48) The monster species that spawned more often: careener beaklike (freq bonus 10) The monster species that spawned more often: tar growth (freq bonus 72) The monster species that spawned more often: microcosm entwine dishabille sediment (freq bonus 12) The monster species that spawned more often: vicar (freq bonus 24) The monster species that spawned more often: dwarf lass (freq bonus 12) The monster species that spawned more often: forsaken lady (freq bonus 12) The monster species that spawned more often: weeping woman (freq bonus 8) The monster species that spawned more often: space bat (freq bonus 8) The monster species that spawned more often: player mimic (freq bonus 28) The monster species that spawned more often: giant yellow ant (freq bonus 20) The monster species that spawned more often: reaped squattest (freq bonus 48) The monster species that spawned more often: coral draconian (freq bonus 28) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 9) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 3) The monster trait that was more common: monsters that make loud noise (freq bonus 24) The monster trait that was more common: monsters whose attacks burn you (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster species that never randomly spawned: clay spore The monster species that never randomly spawned: bullfinch portray The monster species that never randomly spawned: keno The monster species that never randomly spawned: unbended rencounter The monster species that never randomly spawned: hovering ufo part The monster species that never randomly spawned: kobold boss The monster species that never randomly spawned: Elif's sneaker The monster species that never randomly spawned: unstrung unpinned The monster species that never randomly spawned: edifying deceptive cringe The monster species that never randomly spawned: elite four The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 6) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 9) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 8) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 17) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 4) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 10) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 9) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 4) Trap randomization happened for 1 in 875 traps Trap difficulty was increased by 44 Next attribute increase check would have come at turn 115 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (65) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (precious helmet) * sedge hat (winged helmet) * skullcap (masked helmet) * flack helmet (brick helmet) * crystal helm (meteoric helmet) * mining helm (gray helmet) * field helm (speechpipe helmet) * helm of safeguard (cold-blooded helmet) * war hat (engraved helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (fatal gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (camouflage patterned boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (MOMMYXOMUHU) scroll of mana (EUROVISION FARCE CONTEST) scroll of phase door (ITS TOO HEAVY FOR YOUR) scroll of standard id (RAKIMONTRARAR) scroll of cure (ULTRASLOWASS) * scroll of extra healing (PROKLINJATI SVOJ ZIVOT) * scroll of greater mana restoration (SPLICEHACK HAS LOTS OF RANDOM CONTENT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.