Leeroy, lawful male redguardian Thalmor ------- |..@..+ |...@.| |...... -.---+- ... +- [Leeroy the Concordate Agent] St9 Dx10 Co5 In11 Wi13 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Scroll drop chance was reduced to 73% Wand drop chance was reduced to 50% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 82% Tool drop chance was reduced to 91% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: high heels (turn 33) The following skill became untrainable if you tried to train it too early: boomerang (turn 494) The following skill became untrainable after a while: shield (turn 55068) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 75954) Sticky curses were more common by 24% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29143 Monster spawn increase reached its maximum at turn 383743 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1814652 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: bat or bird (freq bonus 3) The monster species that spawned more often: clock forest archer (freq bonus 12) The monster species that spawned more often: axial light (freq bonus 5) The monster species that spawned more often: fast ray (freq bonus 24) The monster species that spawned more often: toxic spore (freq bonus 30) The monster species that spawned more often: giant sundew (freq bonus 6) The monster species that spawned more often: giant pygmy blowdart (freq bonus 18) The monster species that spawned more often: varying-colored jelly (freq bonus 12) The monster species that spawned more often: Miss Today (freq bonus 36) The monster species that spawned more often: pale warp fungus (freq bonus 16) The monster species that spawned more often: vagabonded gamiest stomachical upbraid (freq bonus 24) The monster species that spawned more often: merman (freq bonus 10) The monster species that spawned more often: kobold warrior (freq bonus 12) The monster species that spawned more often: RNG grue (freq bonus 18) The monster species that spawned more often: water phalanx (freq bonus 44) The monster species that spawned more often: cyberdemon (freq bonus 15) The monster species that spawned more often: petty movanic deva (freq bonus 60) The monster species that spawned more often: sea spirit (freq bonus 15) The monster species that spawned more often: oh god ghoul (freq bonus 21) The monster species that spawned more often: t-a-n-k (freq bonus 12) The monster species that spawned more often: clear slime (freq bonus 36) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 8) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 5) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster species that never randomly spawned: traced dentine The monster species that never randomly spawned: sulfur hezrou The monster species that never randomly spawned: young adult magic dragon The monster species that never randomly spawned: inveigled mystify changing The monster species that never randomly spawned: evil marketeer The monster species that never randomly spawned: special mushroom The monster species that never randomly spawned: codifying lingula stuffed The monster species that never randomly spawned: dogift The monster species that never randomly spawned: whirring furthering The monster species that never randomly spawned: gray beetle The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 4) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 7) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 11) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 30) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 15) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 4) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 6) Trap randomization happened for 1 in 550 traps Next attribute increase check would have come at turn 699 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (553) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (fish bowl) * skullcap (weeping helmet) * flack helmet (etched helmet) * crystal helm (guzzle helmet) * mining helm (thinking helmet) * field helm (silk helmet) * helm of safeguard (engraved helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (bise gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield stone (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (flipflops) * boots of safeguard (lolita boots) Scrolls scroll of healing (THERE ARE MORE BUGS) scroll of mana (MAYBE LOVELY WHEN TOUCH) scroll of phase door (MYS SKIN WITH ACID) scroll of standard id (CLONE MONSTER) scroll of cure (LITTLE INJURED DOUBLE PAY) * scroll of extra healing (RESURRECTION) * scroll of greater mana restoration (GRASS MUD HORSE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.