Leeroy, lawful male redguardian Thalmor ----------- |.......... |.........| |......@..| |....¯..@.| - - ------- [Leeroy the Concordate Agent] St10 Dx4 Co11 In10 Wi10 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: freezopathy You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 25 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 199 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 71% chance Amulet drop chance was reduced to 92% Implant drop chance was reduced to 84% Potion drop chance was reduced to 82% Tool drop chance was reduced to 91% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 39% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: implants (turn 53) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 10710) The following skill became untrainable after a while: unicorn horn (turn 37884) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 15974) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39661 Monster spawn increase reached its maximum at turn 215689 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3261996 The monster class that cannot be genocided was blob The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: kobold spellswinger (freq bonus 18) The monster species that spawned more often: orange ego jelly (freq bonus 8) The monster species that spawned more often: black Angel (freq bonus 15) The monster species that spawned more often: code editor (freq bonus 9) The monster species that spawned more often: nether patch (freq bonus 60) The monster species that spawned more often: sticky wort (freq bonus 3) The monster species that spawned more often: hayed tragic electricity connection (freq bonus 16) The monster species that spawned more often: unsoothed micrometer unedited inexpressibly (freq bonus 4) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 18) The monster species that spawned more often: clock wort (freq bonus 4) The monster species that spawned more often: fife warp patch (freq bonus 27) The monster species that spawned more often: kuschoing sephirah (freq bonus 15) The monster species that spawned more often: Mister Also Matte (freq bonus 16) The monster species that spawned more often: escaladed senor (freq bonus 24) The monster species that spawned more often: carollian monster (freq bonus 15) The monster species that spawned more often: winged pseudodragon (freq bonus 24) The monster species that spawned more often: border doeskin (freq bonus 9) The monster species that spawned more often: goiter resurvey crocket (freq bonus 21) The monster species that spawned more often: rock charactery (freq bonus 12) The monster species that spawned more often: smuttier reinfect (freq bonus 18) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 3) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 6) The monster species that never randomly spawned: clockwork automaton The monster species that never randomly spawned: reallocating shopped The monster species that never randomly spawned: grey icky thing The monster species that never randomly spawned: ace of clubs The monster species that never randomly spawned: gold mimic The monster species that never randomly spawned: liverymen earth stinko The monster species that never randomly spawned: dependence quito The monster species that never randomly spawned: lentic paginating The monster species that never randomly spawned: cuke glassily The monster species that never randomly spawned: BSOD daemon The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 169) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 18) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 12) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 13) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 4) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 74) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 3) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 108) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 5) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 92) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: recurring spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this trap was always invisible: bad equipment trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 1) Trap randomization happened for 1 in 529 traps Trap difficulty was increased by 45 Next attribute increase check would have come at turn 1752 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (91) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (strip bandana) * skullcap (filtered helmet) * flack helmet (yellow helmet) * crystal helm (dream helmet) * mining helm (visored helmet) * field helm (knowledgeable helmet) * helm of safeguard (basin helmet) * war hat (cold-blooded helmet) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (inka gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (winter boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (GEHMA DOENER) scroll of mana (LEVITICUS BUNG OX) scroll of phase door (LOREM IPSUM SIT AMET) scroll of standard id (THEN CALL IT POPO MAIL) scroll of cure (HAHAHAHAHAHAHA) * scroll of extra healing (VEGETARIANISM IS AN EATING DISORDER) * scroll of greater mana restoration (TRUCKHACK CHICKEN SIMULATOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.