Leeroy, lawful male redguardian Thalmor #- -------- ------- ----|------ --..........................-- |............................. |............................| |......:..................@... -7.........A.............@..-- #---------------------------- [Leeroy the Concordate Agent] St16 Dx6 Co8 In11 Wi11 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 72% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 58% Tool drop chance was reduced to 33% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: martial arts (turn 8) The following skill became untrainable if you tried to train it too early: matter spells (turn 1728) The following skill became untrainable after a while: mace (turn 22957) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 32265) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 103759 Monster spawn increase reached its maximum at turn 171417 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1141635 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: angelic being (freq bonus 6) The monster species that spawned more often: blissful derby interlace (freq bonus 14) The monster species that spawned more often: gang guy (freq bonus 40) The monster species that spawned more often: crunchy growth (freq bonus 11) The monster species that spawned more often: panda (freq bonus 18) The monster species that spawned more often: lavender force fungus (freq bonus 48) The monster species that spawned more often: dancing queen (freq bonus 9) The monster species that spawned more often: glass giant (freq bonus 27) The monster species that spawned more often: moroccan vagabonded flighting nonunified gassier (freq bonus 28) The monster species that spawned more often: rock awgwa (freq bonus 7) The monster species that spawned more often: romancer eof (freq bonus 42) The monster species that spawned more often: depraved orc (freq bonus 27) The monster species that spawned more often: Haxxor (freq bonus 28) The monster species that spawned more often: hairbreadth kipper (freq bonus 11) The monster species that spawned more often: cursed laser (freq bonus 18) The monster species that spawned more often: Deth (freq bonus 16) The monster species that spawned more often: spit demon (freq bonus 8) The monster species that spawned more often: death grue (freq bonus 44) The monster species that spawned more often: abominable snowman (freq bonus 48) The monster species that spawned more often: sergeant (freq bonus 42) The monster species that spawned more often: flan distrait kibitzing (freq bonus 16) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 14) The monster species that never randomly spawned: nether kanga The monster species that never randomly spawned: hidden warp fungus The monster species that never randomly spawned: edged monster The monster species that never randomly spawned: moth The monster species that never randomly spawned: real time hound The monster species that never randomly spawned: fiend domicil The monster species that never randomly spawned: daat sephirah The monster species that never randomly spawned: clockwork trooper The monster species that never randomly spawned: undead caveman The monster species that never randomly spawned: fuming starfish The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: skill loss stone (gray) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 18) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 16) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 6) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 52) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 2) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 10) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 8) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 5) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 14) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: sia boots (princess pumps) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 4) Trap randomization happened for 1 in 801 traps Next attribute increase check would have come at turn 268 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (celtic helmet) * skullcap (water-pipe helmet) * flack helmet (less helmet) * crystal helm (cone-shaped helmet) * mining helm (arduous helmet) * field helm (round helmet) * helm of safeguard (bluy helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (awesome gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (noble sandals) * field boots (fetish heels) * boots of safeguard (nature boots) Scrolls scroll of healing (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of mana (FINGER OF DEATH SELFZAP) scroll of phase door (HZLRC KSTSBD MPFNG) scroll of standard id (EKNA EKNAD) scroll of cure (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) * scroll of extra healing (NUMB ENEMY BY LICKING CIRCLE) * scroll of greater mana restoration (890 C PROPERTY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.