Leeroy, lawful male asgardish Gang Scholar ---- -- - |@......| +.......| --------- [Leeroy the Bullying Victim] St9 Dx6 Co15 In8 Wi16 Ch8 ScoAsgMalLaw Dlvl:1 $0 HP18(18) Pw11(11) AC6 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Gang Scholar. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Pick an object. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: jumping You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 68% Tool drop chance was reduced to 65% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: spear (turn 1) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 60) The following skill became untrainable after a while: attack spells (turn 41008) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 24651) Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26665 Monster spawn increase reached its maximum at turn 96191 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 814770 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: knighting mine engender (freq bonus 6) The monster species that spawned more often: fighter imp (freq bonus 10) The monster species that spawned more often: ignoring structural clemency britisher (freq bonus 42) The monster species that spawned more often: mailable ex alcove regiment (freq bonus 10) The monster species that spawned more often: shimmering colony (freq bonus 4) The monster species that spawned more often: antimatter colony (freq bonus 24) The monster species that spawned more often: martiin (freq bonus 36) The monster species that spawned more often: dark dwarven lord (freq bonus 15) The monster species that spawned more often: conscious force patch (freq bonus 7) The monster species that spawned more often: fleecing egoistically apex (freq bonus 8) The monster species that spawned more often: cold corpse (freq bonus 24) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 4) The monster species that spawned more often: Mother Lily (freq bonus 10) The monster species that spawned more often: eleven-headed hydra (freq bonus 24) The monster species that spawned more often: burning giant (freq bonus 24) The monster species that spawned more often: illimitably intravenously balsam (freq bonus 10) The monster species that spawned more often: interhack horror (freq bonus 9) The monster species that spawned more often: sapphire dragon (freq bonus 30) The monster species that spawned more often: irk younker misfitted occlusal (freq bonus 16) The monster species that spawned more often: burninator (freq bonus 22) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster species that never randomly spawned: bayou finale The monster species that never randomly spawned: great brass wyrm The monster species that never randomly spawned: reddish fungus The monster species that never randomly spawned: big white unicorn The monster species that never randomly spawned: wulschlem The monster species that never randomly spawned: adult white dragon The monster species that never randomly spawned: drifted cancerously indefatigably overruling The monster species that never randomly spawned: layoff outleap The monster species that never randomly spawned: familiarizing ridging The monster species that never randomly spawned: battle tank The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: appearance shuffling stone (gray) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 22) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 18) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 6) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 31) The RNG hath decreed that this item was always generated cursed: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: possession identification (catched) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this trap was always invisible: mana battery trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 4) Trap randomization happened for 1 in 605 traps Next attribute increase check would have come at turn 995 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Mr. Maradonna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 26% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of light (MAKE ENEMY BAD THEN SNORING NEXT) scroll of healing (THAZI N EPIBATHA CHEOUCH CHA) scroll of mana (RO MON LIN TEXTILE) scroll of phase door (MONST DOT C AINT BIG ENOUGH) scroll of standard id (WOMAN NOISES) scroll of cure (OTTO PALLINE DI GELATO) * scroll of extra healing (ABRA KA DABRA) * scroll of greater mana restoration (RATSANOPU) Spellbooks spellbook of clairvoyance (many-paged) Potions potion of water (clear) Rings ring of increase accuracy (porcelain) Wands wand of remove curse (trigonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gang Scholar... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.