Leeroy, lawful male redguardian Thalmor ----- |@..| |@..| |...| |...| |.... ----- [Leeroy the Concordate Agent] St10 Dx14 Co8 In10 Wi7 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: hallu party You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 121 Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 66% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 76% Armor drop chance was reduced to 91% Tool drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: axe (turn 3) The following skill became untrainable if you tried to train it too early: axe (turn 520) The following skill became untrainable after a while: axe (turn 36437) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 18991) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21391 Monster spawn increase reached its maximum at turn 146551 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1370244 The monster class that cannot be genocided was xorn The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: starmie (freq bonus 6) The monster species that spawned more often: mah sephirah (freq bonus 12) The monster species that spawned more often: hc schoolgirl (freq bonus 21) The monster species that spawned more often: black horror (freq bonus 30) The monster species that spawned more often: coal golem (freq bonus 20) The monster species that spawned more often: Sabine (freq bonus 10) The monster species that spawned more often: spike penetrator (freq bonus 84) The monster species that spawned more often: real wort (freq bonus 24) The monster species that spawned more often: four of spades (freq bonus 20) The monster species that spawned more often: hardened warrior (freq bonus 5) The monster species that spawned more often: ordinator (freq bonus 18) The monster species that spawned more often: info boy (freq bonus 18) The monster species that spawned more often: oddity (freq bonus 6) The monster species that spawned more often: giant tree ant (freq bonus 20) The monster species that spawned more often: blink growth (freq bonus 28) The monster species that spawned more often: joy porn star (freq bonus 15) The monster species that spawned more often: twenty-headed hydra (freq bonus 9) The monster species that spawned more often: Jorin (freq bonus 12) The monster species that spawned more often: mildew timberhead (freq bonus 18) The monster species that spawned more often: dominating passenger trouped (freq bonus 10) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 3) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 3) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster species that never randomly spawned: poison trove The monster species that never randomly spawned: juggernaut The monster species that never randomly spawned: girl in worn-out sneakers The monster species that never randomly spawned: ebony stalk The monster species that never randomly spawned: steam drill The monster species that never randomly spawned: venom force fungus The monster species that never randomly spawned: werepenetrator The monster species that never randomly spawned: human mummy The monster species that never randomly spawned: grumble perceiving The monster species that never randomly spawned: pink sentai The monster class that always generated with extra speed: blob The monster class that more likely to generate with musable stuff: jelly The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 15) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 23) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 3) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 45) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 14) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 2) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 74) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 68) The RNG hath decreed that this item was always generated cursed: left inventory stone (gray) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 3) Trap randomization happened for 1 in 154 traps Next attribute increase check would have come at turn 1543 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (249) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (gas mask) * skullcap (etheric helmet) * flack helmet (dim colored helmet) * crystal helm (covered helmet) * mining helm (padded helmet) * field helm (brick helmet) * helm of safeguard (horned helmet) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (light gloves) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (flipflops) * boots of safeguard (turbo boots) Scrolls scroll of healing (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of mana (EN DRAIN STUNT HURT EN) scroll of phase door (ELBIB YLOH) scroll of standard id (NACSTAC) scroll of cure (I CAN HAZ HP PLZ) * scroll of extra healing (SLASHEM EXTENDED WANTS YOU DEAD) * scroll of greater mana restoration (COUNTRY ON ALL FOUR COLUMNS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.