Leeroy, lawful male redguardian Thalmor ---.------- |`......`.| |..@k...`.| |`.@.`...`| |.........| ----------- [Leeroy the Concordate Agent] St14 Dx8 Co9 In11 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: technicality You could not have this property intrinsically: flying Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 198 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 48% Tool drop chance was reduced to 88% Food drop chance was reduced to 90% Monster death drops spawned with only 97% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: paddle (turn 43) The following skill became untrainable if you tried to train it too early: chaos spells (turn 12876) The following skill became untrainable after a while: protection spells (turn 16858) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 15923) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 118846 Monster spawn increase reached its maximum at turn 160812 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2320416 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: ogre king (freq bonus 56) The monster species that spawned more often: emerald dragon (freq bonus 20) The monster species that spawned more often: chaffinch (freq bonus 24) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 28) The monster species that spawned more often: petro growth (freq bonus 8) The monster species that spawned more often: unpredictably cognised (freq bonus 16) The monster species that spawned more often: lavender fungus (freq bonus 8) The monster species that spawned more often: godhood slugfest (freq bonus 8) The monster species that spawned more often: bright violet force fungus (freq bonus 4) The monster species that spawned more often: behooving enthroned (freq bonus 16) The monster species that spawned more often: deadly mimic (freq bonus 21) The monster species that spawned more often: lair toughguy (freq bonus 16) The monster species that spawned more often: wording hoorah (freq bonus 18) The monster species that spawned more often: petty stealer permamimic (freq bonus 15) The monster species that spawned more often: electromagnetic spirit (freq bonus 10) The monster species that spawned more often: conventionalizing harvard (freq bonus 12) The monster species that spawned more often: enhanced chicken (freq bonus 28) The monster species that spawned more often: baptist (freq bonus 8) The monster species that spawned more often: baby beholder (freq bonus 16) The monster species that spawned more often: small healing permamimic (freq bonus 5) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 8) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 3) The monster species that never randomly spawned: stalking magenta lichen The monster species that never randomly spawned: hell swarm The monster species that never randomly spawned: upturning ax The monster species that never randomly spawned: crunchy force fungus The monster species that never randomly spawned: dark fungus The monster species that never randomly spawned: hc martial artist The monster species that never randomly spawned: chickadee isomerism clothbound queaziest nonalcoholic The monster species that never randomly spawned: radiant warp patch The monster species that never randomly spawned: colored orc The monster species that never randomly spawned: star vampire The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 27) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 37) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 34) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 8) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 18) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 17) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 9) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 21) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 4) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 9) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 9) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 7) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 12) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 26) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 85) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: satan stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this trap was always invisible: container kaboom trap The RNG hath decreed that this trap was generated more often: dangerous terrain trap (freq bonus 6) Trap randomization happened for 1 in 417 traps Trap difficulty was increased by 68 Next attribute increase check would have come at turn 945 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1496 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (410) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (frequent helmet) * skullcap (arduous helmet) * flack helmet (hacker helmet) * crystal helm (visored helmet) * mining helm (ruined helmet) * field helm (thinking helmet) * helm of safeguard (meteoric helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (silk fingerlings) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (feelgood heels) * boots of safeguard (lolita boots) Scrolls scroll of healing (DDEV REMOVEREMOVEREMOVE RUINATION) scroll of mana (MENTAL TRICK THE FORC AND DEFEN) scroll of phase door (YIK MECH SHEGOTH) scroll of standard id (NETHACK FORC) scroll of cure (BUEP IS THE STUPID) * scroll of extra healing (WOE AKUET AAAAAAA) * scroll of greater mana restoration (WORLD FALL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.