Leeroy, lawful male redguardian Thalmor ----- ---...| ......| |..@dd| |..@..| +....$| |.....| |.....| |...--- --#-- [Leeroy the Concordate Agent] St4 Dx10 Co11 In16 Wi13 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 99% chance Wand drop chance was reduced to 84% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 91% Armor drop chance was reduced to 90% Food drop chance was reduced to 96% Monster death drops spawned with only 92% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body spells (turn 12) The following skill became untrainable if you tried to train it too early: implants (turn 105) The following skill became untrainable after a while: bare-handed combat (turn 20497) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 39332) Sticky curses were more common by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51103 Monster spawn increase reached its maximum at turn 126699 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 254178 The monster class that cannot be genocided was xorn The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: snakelike frightfully (freq bonus 12) The monster species that spawned more often: healthy plains centaur (freq bonus 32) The monster species that spawned more often: Flo-ooo (freq bonus 6) The monster species that spawned more often: Quaker, Master of Earth (freq bonus 8) The monster species that spawned more often: starvation beam (freq bonus 6) The monster species that spawned more often: burned out kogepan (freq bonus 10) The monster species that spawned more often: color-changing beam (freq bonus 12) The monster species that spawned more often: nexus mold (freq bonus 6) The monster species that spawned more often: sootball (freq bonus 3) The monster species that spawned more often: jobbing arcing (freq bonus 12) The monster species that spawned more often: great wyrm of the galaxy (freq bonus 20) The monster species that spawned more often: awake ant lieutenant (freq bonus 12) The monster species that spawned more often: black chameleon (freq bonus 4) The monster species that spawned more often: gas turret (freq bonus 40) The monster species that spawned more often: spark beast (freq bonus 30) The monster species that spawned more often: jumping ice eel (freq bonus 72) The monster species that spawned more often: term lacquering reformational (freq bonus 32) The monster species that spawned more often: hellwhip (freq bonus 6) The monster species that spawned more often: supreme nasty eye (freq bonus 18) The monster species that spawned more often: psychic growth (freq bonus 5) The monster trait that was more common: monsters whose attacks time you (freq bonus 5) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 6) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 8) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters that love to collect gold (freq bonus 5) The monster species that never randomly spawned: badger mushroom bat The monster species that never randomly spawned: mammoth The monster species that never randomly spawned: aureolin force patch The monster species that never randomly spawned: eternity engine The monster species that never randomly spawned: glare turret The monster species that never randomly spawned: whomping willow The monster species that never randomly spawned: starter grue The monster species that never randomly spawned: blood wing The monster species that never randomly spawned: pushgrave wostot The monster species that never randomly spawned: wooden mushroom The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: wooden bar ((null)) The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 3) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 53) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 7) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 9) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 3) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 47) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 73) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 27) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 2) Trap randomization happened for 1 in 957 traps Next attribute increase check would have come at turn 972 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (280) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (speechpipe helmet) * skullcap (cold-blooded helmet) * flack helmet (round helmet) * crystal helm (secret helmet) * mining helm (poor helmet) * field helm (netradiation helmet) * helm of safeguard (cloudy helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (old gloves) * commander gloves (racer gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (worn-out sneakers) * field boots (ballet heels) * boots of safeguard (fetish heels) Scrolls scroll of healing (SHUOHUA KAI LI) scroll of mana (STRIPE SORROW) scroll of phase door (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) scroll of standard id (SIGNAL 11 WAS RAISED) scroll of cure (WONTU PASS) * scroll of extra healing (DEBT) * scroll of greater mana restoration (HI GUYS IM ON MY TABLETTEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.