Leeroy, lawful male randomized Fencer -- --------- |..........| |.....@..... |..........| |.$..@.....| ------------ [Leeroy the Alcor] St10 Dx15 Co14 In11 Wi9 Ch5 FenRanMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC8 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male randomized Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: regeneration You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 76% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 29% Tool drop chance was reduced to 98% Food drop chance was reduced to 84% Monster death drops spawned with only 77% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: general combat (turn 49) The following skill became untrainable if you tried to train it too early: devices (turn 120) The following skill became untrainable after a while: petkeeping (turn 51264) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 28057) Heavy curses were more common by 38% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73189 Monster spawn increase reached its maximum at turn 177467 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5638941 The monster class that cannot be genocided was mimic The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 4) The monster species that spawned more often: tovarich crab (freq bonus 32) The monster species that spawned more often: +2 nd barricade (freq bonus 20) The monster species that spawned more often: cheese growth (freq bonus 9) The monster species that spawned more often: very old magic dragon (freq bonus 6) The monster species that spawned more often: angrier shopkeeper (freq bonus 8) The monster species that spawned more often: resonant spirit (freq bonus 8) The monster species that spawned more often: petty wiper rubber (freq bonus 24) The monster species that spawned more often: mean chthonian (freq bonus 8) The monster species that spawned more often: neekerbreeker (freq bonus 12) The monster species that spawned more often: reinvited infuriated (freq bonus 6) The monster species that spawned more often: golden mold (freq bonus 5) The monster species that spawned more often: spinner wort (freq bonus 32) The monster species that spawned more often: transvestite (freq bonus 12) The monster species that spawned more often: generic cat girl (freq bonus 9) The monster species that spawned more often: sucking permamimic (freq bonus 12) The monster species that spawned more often: Pale Day (freq bonus 24) The monster species that spawned more often: broken laser (freq bonus 14) The monster species that spawned more often: yellow wort (freq bonus 3) The monster species that spawned more often: mulfach sephirah (freq bonus 3) The monster species that spawned more often: water cattle (freq bonus 48) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster species that never randomly spawned: baptist lankly The monster species that never randomly spawned: weirdo driver The monster species that never randomly spawned: flamingo etude The monster species that never randomly spawned: tome of annihilation The monster species that never randomly spawned: tushing decrease The monster species that never randomly spawned: Ina's hugging boot The monster species that never randomly spawned: jourhea The monster species that never randomly spawned: draugr dovahkiin The monster species that never randomly spawned: swan The monster species that never randomly spawned: wiggled osteotome The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was never generated: amulet of increased frequency (mastist) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 8) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 30) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 20) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 22) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 6) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 8) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 3) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 100) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this trap was always invisible: skillcap trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 8) Trap randomization happened for 1 in 273 traps Next attribute increase check would have come at turn 927 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having glib combat (0) You had 1498 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (639) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (gray cloak) Scrolls scroll of charging (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of magic mapping (CRASH EM EXTENDED DEMOLITION DERBY) scroll of teleportation (KOLLA OLPHILOGEMALA ACHEROIO) scroll of blank paper (unlabeled) scroll of healing (0UTROSP3CTIVE) scroll of mana (SHELF ON THE ELF) scroll of phase door (LOOK EN WITH EYES TO LOW ATTACK) scroll of standard id (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of cure (SPARKLING EDWARD CULLEN) * scroll of extra healing (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) * scroll of greater mana restoration (MUD BODY TO SHOCK RESIST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.