Leeroy, lawful male bastard Fencer ----- -- ..#.# .| ........ |#.....# |@@.......| |.......# | --------- [Leeroy the Alcor] St8 Dx6 Co7 In8 Wi7 Ch5 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw14(14) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: glib combat You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 733 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 100% Wand drop chance was reduced to 96% Armor drop chance was reduced to 58% Tool drop chance was reduced to 84% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: form V (Djem So) The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: body armor (turn 49) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 100) The following skill became untrainable after a while: flail (turn 65539) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 48337) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21867 Monster spawn increase reached its maximum at turn 125115 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 860860 The monster class that cannot be genocided was turret The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: hidden trapdoor spider (freq bonus 12) The monster species that spawned more often: forsake contingency telegraphy pleistocene (freq bonus 3) The monster species that spawned more often: fairy moogle (freq bonus 18) The monster species that spawned more often: influence chemist (freq bonus 4) The monster species that spawned more often: dire witch (freq bonus 9) The monster species that spawned more often: mirkwood ogre (freq bonus 6) The monster species that spawned more often: flkmnb3percenth (freq bonus 12) The monster species that spawned more often: autoimmunized conserve (freq bonus 64) The monster species that spawned more often: rhubarb cardiopulmonary (freq bonus 9) The monster species that spawned more often: unalignment thing (freq bonus 3) The monster species that spawned more often: wood elf tracker (freq bonus 4) The monster species that spawned more often: ruby force patch (freq bonus 8) The monster species that spawned more often: hc foreprayer (freq bonus 30) The monster species that spawned more often: swab slabber (freq bonus 4) The monster species that spawned more often: rainbow mode dragon (freq bonus 9) The monster species that spawned more often: large generator (freq bonus 12) The monster species that spawned more often: breakoff stalk (freq bonus 15) The monster species that spawned more often: mack conclusive (freq bonus 9) The monster species that spawned more often: unknown woman (freq bonus 12) The monster species that spawned more often: brimstone hellcat (freq bonus 18) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 7) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster species that never randomly spawned: amorphous warp patch The monster species that never randomly spawned: decayed wort The monster species that never randomly spawned: undead beholder The monster species that never randomly spawned: solohan The monster species that never randomly spawned: real wort The monster species that never randomly spawned: spinner mold The monster species that never randomly spawned: pinocchio brooking The monster species that never randomly spawned: marilith The monster species that never randomly spawned: onanocter 4d The monster species that never randomly spawned: domestic spider The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: autoscooter heels (flipflops) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 3) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 16) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 15) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 3) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 8) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 10) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 14) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 31) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 6) Trap randomization happened for 1 in 654 traps Next attribute increase check would have come at turn 371 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1177) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (failuncap helmet) * skullcap (thinking helmet) * flack helmet (middle-earth helmet) * crystal helm (space helmet) * mining helm (anachrononononaut helmet) * field helm (frequent helmet) * helm of safeguard (musical helmet) * war hat (precious helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (light gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (imaginary heels) * field boots (chess boots) * boots of safeguard (buckled boots) Scrolls * scroll of extra healing (THRASH EM EXTENDED WRESTLING COMPETITION) * scroll of greater mana restoration (MORKE GRUVER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.