Leeroy, lawful male bastard Fencer ---.------ ......... |@.......| |@.......| ------+--- [Leeroy the Alcor] St8 Dx13 Co10 In11 Wi5 Ch8 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC-13 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. pair of hugging boots - This is a piece of armor. Color: brown. Material: stone. Appearance: hugging boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). They're actually called 'hiking boots', and they love to step into dog shit with their profiled soles. Have fun cleaning them again! By the way, as long as their base type isn't high-heeled, they count as sexy flats. Unfortunately you don't know more about it. You will gain more information if you identify this item. # Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! What do you want to eat? [ef or ?*] You cannot eat that! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: searching You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 53% Wand drop chance was reduced to 68% Potion drop chance was reduced to 87% Armor drop chance was reduced to 97% Tool drop chance was reduced to 96% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: protection spells (turn 2) The following skill became untrainable if you tried to train it too early: axe (turn 469) The following skill became untrainable after a while: body armor (turn 7993) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 45676) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 81692 Monster spawn increase reached its maximum at turn 246392 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3197530 The monster class that cannot be genocided was grue The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: deep lava drowning fish (freq bonus 20) The monster species that spawned more often: lillstart (freq bonus 10) The monster species that spawned more often: uneatable brolly (freq bonus 7) The monster species that spawned more often: memory leak (freq bonus 9) The monster species that spawned more often: grave digger (freq bonus 6) The monster species that spawned more often: trap mold (freq bonus 8) The monster species that spawned more often: sue patch (freq bonus 32) The monster species that spawned more often: husky (freq bonus 7) The monster species that spawned more often: probe warp fungus (freq bonus 12) The monster species that spawned more often: riverside releaser (freq bonus 4) The monster species that spawned more often: special mushroom (freq bonus 20) The monster species that spawned more often: irrupted pun (freq bonus 12) The monster species that spawned more often: creeping mold (freq bonus 36) The monster species that spawned more often: nonparliamentary swayable (freq bonus 6) The monster species that spawned more often: abnormal patch (freq bonus 6) The monster species that spawned more often: bug (freq bonus 8) The monster species that spawned more often: divinity hew (freq bonus 6) The monster species that spawned more often: secretary in charge (freq bonus 9) The monster species that spawned more often: blue wort (freq bonus 3) The monster species that spawned more often: big corpse (freq bonus 12) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 12) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 12) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 3) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster species that never randomly spawned: fiery effulgence The monster species that never randomly spawned: featherbrain flicked footgear The monster species that never randomly spawned: random number generator The monster species that never randomly spawned: floorboard motionlessly The monster species that never randomly spawned: zakrong sephirah The monster species that never randomly spawned: +4 mm cutoff The monster species that never randomly spawned: Antimatter Keelhauler The monster species that never randomly spawned: intermediate gnome The monster species that never randomly spawned: ancient order mindcrafter The monster species that never randomly spawned: iron man The monster class that more likely to generate with musable stuff: worm The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 106) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 18) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 41) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 12) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 7) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 5) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 6) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 5) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 75) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 2) Trap randomization happened for 1 in 473 traps Next attribute increase check would have come at turn 184 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were wearing sentient high heels You had not decided on your sexuality yet You were prevented from having half physical damage (0) You had 550 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (426) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (great helmet) * skullcap (inkcoat helmet) * flack helmet (bug-tracking helmet) * crystal helm (netradiation helmet) * mining helm (narrow helmet) * field helm (bluy helmet) * helm of safeguard (etched helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (bise gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (nondescript gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plof heels) * field boots (cast iron boots) * boots of safeguard (fleecy boots) Scrolls * scroll of extra healing (BU MISH MISH EMAS) * scroll of greater mana restoration (BLOW FLOWER VIOLENT AROUND) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.