Leeroy, lawful male bastard Fencer ------ #.@@.| ....$...| |.........| --------+-- [Leeroy the Alcor] St12 Dx5 Co13 In8 Wi6 Ch4 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw14(14) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 24% Implant drop chance was reduced to 99% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 83% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: shuriken (turn 28) The following skill became untrainable if you tried to train it too early: techniques (turn 1580) The following skill became untrainable after a while: trident (turn 14912) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 47270) Heavy curses were more common by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29371 Monster spawn increase reached its maximum at turn 162346 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3959256 The monster class that cannot be genocided was nymph The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: goddamn rusalka (freq bonus 14) The monster species that spawned more often: devil's bug (freq bonus 8) The monster species that spawned more often: hostile tank (freq bonus 54) The monster species that spawned more often: blank mold (freq bonus 4) The monster species that spawned more often: hell orc (freq bonus 18) The monster species that spawned more often: green sentai (freq bonus 12) The monster species that spawned more often: unimaginable prevent (freq bonus 42) The monster species that spawned more often: tanker golem (freq bonus 9) The monster species that spawned more often: bright white mushroom (freq bonus 8) The monster species that spawned more often: min spore (freq bonus 12) The monster species that spawned more often: challenging bounder (freq bonus 5) The monster species that spawned more often: ophthalmology workman (freq bonus 12) The monster species that spawned more often: histrionically toilsome (freq bonus 24) The monster species that spawned more often: ancient stone dragon (freq bonus 4) The monster species that spawned more often: progressional repeating (freq bonus 6) The monster species that spawned more often: rhed mushroom (freq bonus 8) The monster species that spawned more often: maud agent (freq bonus 18) The monster species that spawned more often: blood stone (freq bonus 5) The monster species that spawned more often: writhing mass of primal chaos (freq bonus 20) The monster species that spawned more often: freightage rudimentary (freq bonus 30) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 8) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 12) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 17) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster species that never randomly spawned: mine vampire The monster species that never randomly spawned: tempting noncontinuation The monster species that never randomly spawned: Samuel The monster species that never randomly spawned: Avorial The monster species that never randomly spawned: nagging hollowly The monster species that never randomly spawned: bhut The monster species that never randomly spawned: passer exhilarate The monster species that never randomly spawned: sue wort The monster species that never randomly spawned: abnormal force fungus The monster species that never randomly spawned: discountenance gorgon The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 20) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 53) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 8) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 46) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 67) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 47) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this trap was always invisible: severe disenchant trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 14) Trap randomization happened for 1 in 474 traps Next attribute increase check would have come at turn 987 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having double attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (362) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (wide conical hat) * skullcap (black helmet) * flack helmet (meso helmet) * crystal helm (space helmet) * mining helm (organic helmet) * field helm (grimace helmet) * helm of safeguard (bug-tracking helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (natural gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (marji shoes) * boots of safeguard (flipflops) Scrolls * scroll of extra healing (DISLEXIAPATER 2017) * scroll of greater mana restoration (DOORNING DAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.