Leeroy, lawful male randomized Fencer -------------- ......@......| |....@.......| .............| |............+ ----+--------- [Leeroy the Alcor] St12 Dx10 Co10 In7 Wi4 Ch11 FenRanMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T5 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. pair of feminine pumps - This is a piece of armor. Color: orange. Material: leather. Appearance: female footwear. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). These high heels look incredibly lovely and tender with their cone heels. You will surely look great if you wear them. pair of feminine pumps - This is a piece of armor. Color: orange. Material: leather. Appearance: female footwear. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). These high heels look incredibly lovely and tender with their cone heels. You will surely look great if you wear them. What do you want to take off? [a or ?*] You finish taking off your boots. What do you want to wear? [a or ?*] You are putting on a pair of feminine pumps. You finish your dressing maneuver. condome - This is a tool. Color: white. Material: cloth. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Wear this to prevent diseases from sexual encounters! # (2x) condome - This is a tool. Color: white. Material: cloth. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Wear this to prevent diseases from sexual encounters! condome - This is a tool. Color: white. Material: cloth. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Wear this to prevent diseases from sexual encounters! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 99% chance Wand drop chance was reduced to 75% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 65% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: sexy flats (turn 1) The following skill became untrainable if you tried to train it too early: axe (turn 102) The following skill became untrainable after a while: elemental spells (turn 17717) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 47033) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40116 Monster spawn increase reached its maximum at turn 251976 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5956300 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: complaisantly british multiparty verged (freq bonus 2) The monster species that spawned more often: euphemistically azole cycle (freq bonus 24) The monster species that spawned more often: dispelling pedagogical (freq bonus 8) The monster species that spawned more often: amnesia fungus (freq bonus 3) The monster species that spawned more often: reader golem (freq bonus 6) The monster species that spawned more often: gramme reminiscing eager slurp peculiarly penknife (freq bonus 10) The monster species that spawned more often: material shadow (freq bonus 9) The monster species that spawned more often: +4 sm cutoff (freq bonus 8) The monster species that spawned more often: ophthalmological negativing vertebrae rename straightest (freq bonus 24) The monster species that spawned more often: turkish thief (freq bonus 6) The monster species that spawned more often: pond naga hatchling (freq bonus 5) The monster species that spawned more often: Sophia (freq bonus 4) The monster species that spawned more often: devious false friend (freq bonus 27) The monster species that spawned more often: finery villa (freq bonus 6) The monster species that spawned more often: high wort (freq bonus 10) The monster species that spawned more often: giant copper dragonfly (freq bonus 2) The monster species that spawned more often: dirty laser (freq bonus 18) The monster species that spawned more often: forefend execration sustenance (freq bonus 12) The monster species that spawned more often: reddish force patch (freq bonus 3) The monster species that spawned more often: dark lady (freq bonus 3) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 8) The monster trait that was more common: monsters that usually spawn tame (freq bonus 3) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 6) The monster species that never randomly spawned: isocline fail The monster species that never randomly spawned: Mariya The monster species that never randomly spawned: libelled snarling The monster species that never randomly spawned: radioactive willow The monster species that never randomly spawned: bedazzling tabletting spurning The monster species that never randomly spawned: Politically Left Guenter The monster species that never randomly spawned: antimatter warp fungus The monster species that never randomly spawned: water wort The monster species that never randomly spawned: undead beholder The monster species that never randomly spawned: rubbernecked weigh The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 5) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 6) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 26) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 4) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 26) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 2) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 5) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 10) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this trap was always invisible: uncalled trap The RNG hath decreed that this trap was generated more often: footerer trap (freq bonus 16) Trap randomization happened for 1 in 179 traps Next attribute increase check would have come at turn 1030 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having freezopathy (0) You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (533) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of mana (TSVETOCHNYYE SHORTY I LEY) scroll of phase door (EKNA EKNAD) scroll of standard id (KASTOR THAB THAB) scroll of cure (YOU DONT STAND A CHANCE) * scroll of extra healing (VET POTE TONBE) * scroll of greater mana restoration (DONT STARE ME ALWAYS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.